ID
| Status
| Description
| Additional Info
|
C343-21
| Open
| Pets can be pulled through closed doors with a leash.
|
|
C343-38
| Open
| Dismounting or kicking a monster that jumps may result in landing on the wrong side of a wall.
|
|
C343-370
| Open
| Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.
|
|
C361-5
| Help
| When getting disconnected from a game running via telnet or ssh, the game may go into an infinite loop instead of aborting.
|
|
C366-1
| Fixed
| Pronoun usage when hallucinating has several errors.
|
|
C366-2
| Fixed
| A fast hero can have random clairvoyance occur too often.
|
|
C366-3
| Fixed
| Weights for giant spider and giant beetlw are too low for their size.
|
|
C366-4
| Fixed
| Two-weapon feedback can claim weapons are not weapons.
|
|
C366-5
| Fixed
| Two-weapon combat is allowed with two-handed weapons.
|
|
C366-6
| Fixed
| Drum of earthquake may say some items are destroyed but not actually
destroy them.
|
|
C366-7
| Fixed
| Crysknife should not be considered bone.
|
|
C366-8
| Fixed
| Wormtooth should be considered bone.
|
|
C366-9
| Fixed
| Monster weilding Stormbringer or Healer's Staff may have the wrong effect.
|
|
C366-10
| Fixed
| Random role selection may not honor unwanted alignments.
|
|
C366-11
| Fixed
| Trying to move off the map can use a turn.
|
|
C366-12
| Fixed
| Polymorphed hero can wear headwear when in a headless form.
|
|
C366-13
| Fixed
| Polymorphed hero can take actions requiring hands when in a handless form.
|
|
C366-14
| Fixed
| Spell casting monster gets an extra move after casting.
|
|
C366-15
| Fixed
| Digging through iron bars from an adjacent pit makes a pit on top of the bars.
|
|
C366-16
| Fixed
| Display does not update immediately after toggling hilite_pet.
|
|
C366-17
| Fixed
| Randomly choosing role can crash the game.
|
|
C366-18
| Fixed
| Priests can be created inside a wall.
|
|
C366-19
| Fixed
| Vault guard should not encase monsters in stone.
|
|
C366-20
| Fixed
| Demon lords should hate Demonbane.
|
|
C366-21
| Fixed
| Eel can grab a hero that moved out of range after biting him.
|
|
C366-22
| Fixed
| Count is ignored when picking up a stack of scrolls of scare monster.
|
|
C366-23
| Fixed
| Involuntarily teleporting while punished may cause the game to panic.
|
|
C366-24
| Fixed
| Attaching lit candles to a candelabrum may set the remaining burn time wrong.
|
|
C366-25
| Fixed
| Object taking erosion damage may give feedback when it should not or may give feedback when it should not.
|
|
C366-26
| Fixed
| Undead creatures may "come alive" when revived by undead turning.
|
|
C366-27
| Fixed
| Monster wielding an artifact may produce extra messages.
|
|
C366-28
| Fixed
| When digging a pit that gets filled from an adjacent position, items and steeds do not take the correct damage.
|
|
C366-29
| Fixed
| Items dropped while falling down stairs may be indestructable.
|
|
C366-30
| Fixed
| Objects expelled by explosion do not take the correct damage on water on lava.
|
|
C366-31
| Fixed
| Accounting for encumberance changes may be delayed.
|
|
C366-32
| Fixed
| Book of the Dead may not be fully identified when read.
|
|
C366-33
| Fixed
| Psychic blast should not harm a mindless monster.
|
|
C366-34
| Fixed
| Singular of "splashes" may be wrong.
|
|
C366-35
| Fixed
| Leashing or unleashing pets does not update the persistant inventory window.
|
|
C366-36
| Fixed
| Turning into slime shows the hero as slime one turn too soon.
|
|
C366-37
| Fixed
| If hero attacks a peaceful monster, inappropriate feedback from other peaceful monsters may be generated.
|
|
C366-38
| Fixed
| Monster hiding behind an egg that hatches remains hidden.
|
|
C366-39
| Fixed
| Hero with no free hands may be able to break a wand.
|
|
C366-40
| Fixed
| Creating an concealed mimic should not mark that mimic as discovered.
|
|
C366-41
| Fixed
| Saving or ending a game while punished may cause a crash or other bad behavior.
|
|
C366-42
| Fixed
| Fire cannot completely dry a wet towel.
|
|
C366-43
| fixed
| Monster wielding cursed two-handed sword may produce message with poor grammar.
|
|
C366-44
| fixed
| The display may not update promptly when a leash goes slack.
|
|
|
| (related spoiler bugs)
|
|
ID
| Status
| Description
| Additional Info
|
Q366-1
| Fixed
| Some extended commands do not fit on the screen.
|
|
Q366-2
| Fixed
| Selecting an extended command by typing its name does not support the delete key.
|
|
Q366-3
| Fixed
| Some menus disable the cancel button when they should not.
|
|
Q366-4
| Fixed
| Some close buttons can send the game into an infinite loop.
|
|
Q366-5
| Fixed
| Some 3.6 status fields are missing.
|
|
Q366-6
| Fixed
| Gold on tombstone only accounts for gold in inventory.
|
|
Q366-7
| Fixed
| Tombstone date could be incorrect.
|
|
Q366-8
| Fixed
| Menus choices All, None, and Invert do not update the screen.
|
|
Q366-9
| Fixed
| Unexplored locations show as stone.
|
|
Q366-10
| Fixed
| MSGTYPE=stop is not supported.
|
|
Q366-11
| Fixed
| Some status icons get redrawn out of place.
|
|
Q366-12
| Fixed
| New game can destroy an existing save file.
|
|
Q366-13
| Fixed
| Choosing "Play" without entering a character name can get the game stuck in a loop.
|
|
Q366-14
| Fixed
| There is no way to type the #version command.
|
|
Q366-15
| Fixed
| Type-ahead under a text window can hang the game.
|
|