ID
| Status
| Description
| Additional Info
|
C343-20
| fixed
| When dying immediately on entering a level, the map may show you dying on
the previous level.
| This doesn't matter - mostly.
|
C343-21
| Open
| Pets can be pulled through closed doors with a leash.
|
|
C343-23
| fixed
| Dungeon collapses after vault guard fails to lead you out.
|
|
C343-38
| Open
| Dismounting and kicking a monster that jumps may result in landing on
the wrong side of a wall.
|
|
C343-331
| fixed
| Sleeping monster reacts to a mirror.
|
|
C343-370
| Open
| Travel (_) command can get stuck trying to plot a path past an interesting
dungeon feature, for example, a trap or fountain.
|
|
C361-4
| fixed
| If the config file does not end with a newline, NetHack complains that the
previous line is too long.
|
|
C361-5
| Open
| When getting disconnected from a running game on a serial terminal, the game may
go into an infinite loop instead of aborting.
|
|
C361-6
| fixed
| status_hilite does not accept negative numbers.
|
|
C361-7
| fixed
| Poorly worded message "a Vlad the Impaler".
|
|
C361-8
| fixed
| Spaces in hilite_status option text field do not work.
|
|
C361-9
| fixed
| The number_pad state can get confused.
|
|
C361-10
| fixed
| Scroll of charging does not update perm_invent window.
|
|
C361-11
| fixed
| Full-pack idendity skips items
|
|
C361-12
| fixed
| Pickup that doesn't pick anything up may change the display.
|
|
C361-13
| fixed
| Performing sortloot on a pile then setting sortloot:none does not restore
the original order.
|
|
C361-14
| fixed
| Dipping an amulet into a potion may cause a crash.
|
|
C361-15
| fixed
| Wishing does not handle small/medium/large properly.
|
|
C361-16
| fixed
| Wishing does not handle balck pudding properly.
|
|
C361-17
| fixed
| When healing monsters, blindness is handled inconsistently.
|
|
C361-18
| fixed
| Sortloot can crash when filtering a subset of items.
|
|
C361-19
| fixed
| Eating rings while polymorphed does not work correctly.
|
|
C361-20
| fixed
| Farlook describes a remembered (but now gone) corpse as a random corpse.
|
|
C361-21
| fixed
| "congratulations" is misspelled in the priest quest.
|
|
C361-22
| fixed
| Hero can hear seduction messages while deaf.
|
|
C361-23
| fixed
| Seduction doesn't get interrupted when hero is moved away.
|
|
C361-24
| fixed
| #turn sometimes takes no time.
|
|
C361-25
| fixed
| Hero not fitting through a Hole or trap door behaves inconsistently.
|
|
C361-26
| fixed
| Random graves with gold do not bury the gold.
|
|
C361-27
| fixed
| Shopkeepers do not charge for all damage they should.
|
|
C361-28
| fixed
| Broken shop doors do not always get repaired.
|
|
C361-29
| fixed
| Death while helpless is broken for record and logfile.
|
|
C361-30
| fixed
| It is not clear when a leprechaun dodges the hero's attack.
|
|
C361-31
| fixed
| Non-unix platforms may display a partial status line after a level change.
|
|
C361-32
| fixed
| On some platforms, "OPTIONS=symset:default" is not handled correctly
from the configuration file.
|
|
C361-33
| fixed
| Jumping may result in triggering a single trap twice.
|
|
C361-34
| fixed
| perm_invent should not persist across save/restore in case there is not enough
space to restore the window.
|
|
C361-35
| fixed
| Wand of polymorph creating a long worm may cause multiple prompts.
|
|
C361-36
| fixed
| Wishing for "orange" should always produce the fruit.
|
|
C361-37
| fixed
| Gremlins don't react properly to Sunsword's light.
|
|
C361-38
| fixed
| Invisible hero following an item falling down stairs may see the stairs
instead of the object.
|
|
C361-39
| fixed
| Drum of earthquake works inconsistently.
|
|
C361-40
| fixed
| Known trap may be forgotten when hero is polymorphed into a flyer.
|
|
C361-41
| fixed
| Leashed yellow lights are not handled properly if they explode.
|
|
C361-42
| Open
| When a monster opens a door and walks onto it, the door is updated
but the monster may not be shown.
|
|
C361-43
| fixed
| Iron bars destruction is handled inconsistently.
|
|
C361-44
| fixed
| Samurai seeing items at a distance may have them be described by their
ordinary names rather than by their Japanese names.
|
|
C361-45
| fixed
| Missing space in "would flyif you".
|
|
C361-46
| fixed
| Wand of polymorph may work incorrectly when blind.
|
|
C361-47
| fixed
| Levitation and flying interact poorly with being trapped.
|
|
C361-48
| fixed
| Elbereth penalty needs tuning.
|
|
C361-49
| fixed
| Guidebook shows wrong default value for option dark_room.
|
|
C361-50
| fixed
| Guidebook has errors in the persistence of objects section.
|
|
C361-51
| fixed
| At game start, having a shield prevents an alternate weapon from
being set.
|
|
C361-52
| fixed
| "Final resting place" information is not saved properly in bones files.
|
|
C361-53
| fixed
| Stinking cloud may not show up at a drawbridge.
|
|
C361-54
| fixed
| When praying fixes weakness from hunger and that results in a change in
encumbrance, the message about that shows up late.
|
|
C361-55
| fixed
| Displayed hit points is not always zero upon death.
|
|
C361-56
| fixed
| Lifesaving may restore the wrong hit point value it polymorphed.
|
|
C361-57
| fixed
| Scroll of genocide does not recognize "watchmen."
|
|
C361-58
| fixed
| With menustyle:Full, picking 'A - autoselect all' when putting items into a
container takes everything out of the container.
|
|
C361-59
| fixed
| Poor wording: "The boulder triggers."
|
|
C361-60
| fixed
| ^X reports no armor if wearing only a shield.
|
|
C361-61
| fixed
| Riding a long worm's tail may trigger an impossible message.
|
|
C361-62
| fixed
| Message given when an object falls down the stairs may have "the" incorrectly
at the beginning.
|
|
C361-63
| fixed
| Tame vampires are not aggressive enough.
|
|
C361-64
| fixed
| Paying for shop or wall damage with store credit may cause an impossible
message.
|
|
C361-65
| fixed
| A full level can cause creation of corpses of monsters that should not leave
corpses.
|
|
C361-66
| fixed
| End of game disclosure of Schroedinger's cat works for inventory disclosure
or dumplog, but not both.
|
|
C361-67
| fixed
| Untrapping from the edge of an escaped pit may fail when it should not.
|
|
C361-68
| fixed
| Pets that can't follow the hero immediately never try again.
|
|
C361-69
| fixed
| A deafening roar does not wake up monsters.
|
|
C361-70
| fixed
| Scattering objects may leave the wrong thing displayed at the starting point.
|
|
C361-71
| fixed
| Encumbrance and bag of holding interact poorly.
|
|
C361-72
| fixed
| Gas clouds do not understand water.
|
|
C361-73
| fixed
| Applying a cursed item may not report becoming welded to the hero's hand.
|
|
C361-74
| fixed
| Riding a steed into a pit does not give a message.
|
|
C361-75
| fixed
| Changing levels after being interrupted working on a lock can cause a crash.
|
|
C361-76
| fixed
| A failed game restore can lead to internal corruption during the new game
that is started instead.
|
|
C361-77
| fixed
| When hero is hit and drops an inventory item that affects other items, the
resulting cascade may not be handled correctly.
|
|
C361-78
| fixed
| HILITE_STATUS for gold is ignored immediately after start or restore.
|
|
C361-79
| fixed
| When blocking/unblocking of levitation or flying is updated due to walking
onto different terrain, the relevant status display is not updated
until another status update occurs.
|
|
C361-80
| fixed
| Blocking of levitation due to terrain may get confused when crossing a
terrain boundary.
|
|
C361-81
| fixed
| Clairvoyance revealing underwater or under-lava objects leaves object
displayed instead of restoring the water or lava.
|
|
C361-82
| fixed
| Vault guards can cause a "placing monster over another?" warning.
|
|
C361-83
| fixed
| Distribution of generated monsters is off in some circumstances.
|
|
C361-84
| fixed
| Dropping shop items inside an engulfer behaves incorrectly.
|
|
C361-85
| fixed
| Recoil movement inside a shop can confuse game state.
|
|
C361-86
| fixed
| Monsters should not avoid vibrating square.
|
|
C361-87
| fixed
| Peaceful vault guard may appear angry when hero kicks gold.
|
|
C361-88
| fixed
| Phrasing of / command information for Eyes of the Overworld could be
improved.
|
|
C361-89
| fixed
| Identifying gem types should cause a more appopriate price to be set.
|
|
C361-90
| fixed
| Effects from melting ice may not occur immediately.
|
|
C361-91
| fixed
| Riding skill counter is off slightly.
|
|
C361-92
| fixed
| Message order for vampire form change may be wrong.
|
|
C361-93
| fixed
| Encumance when moving from water to land is not calculated appropriately.
|
|
C361-94
| fixed
| Failing to carry a newly wished-for item behaves differenctly from dropping
an item.
|
|
C361-95
| fixed
| Different ways of seeing the price of items in a shop may give different
values when a container is involved.
|
|
C361-96
| fixed
| Setting bouldersym to an illegal value, even if the value is rejected,
may result in illegal values in the map which when examined with '//' or
';' will cause an impossible message.
|
|
C361-97
| fixed
| The behaviour of teleport-away varies depending on how it is invoked.
|
|
C361-98
| fixed
| Characteristics can fall to 3 and get stuck there.
|
|
C361-99
| fixed
| There is an unexpected dark square in the entry to Fort Ludios.
|
|
C361-100
| fixed
| Blocked levitation or flight may not get unblocked correctly.
|
|
C361-101
| fixed
| Polymorph may result in use alternate weapon when that should not be possible.
|
|
C361-102
| fixed
| Items on a shop floor may have the wrong price.
|
|
C361-103
| fixed
| Non-weapon attacks while polymorphed do not always have expected special
effects.
|
|
C361-104
| fixed
| Hero polymorphed into a rope golem can strangle monsters that can't be
strangled.
|
|
C361-105
| fixed
| Some short walls in Mine's End are diggable.
|
|
C361-106
| fixed
| Vault guard can get stuck repeatedly saying "Move Along"
|
|
C361-107
| fixed
| Incorrect message "you are encased in the rock" may appear if hero dies.
|
|
C361-108
| fixed
| ^P may show odd characters when used with DECgraphics.
|
|
C361-109
| fixed
| DUMPLOG is missing output from / and ; commands.
|
|
C361-110
| fixed
| Shopkeepers may issue messages after the window is closed.
|
|
C361-111
| fixed
| The game may issue messages after the window is closed.
|
|
C361-112
| fixed
| Monster wearing armor giving resistances loses them during shape change.
|
|
C361-113
| fixed
| Under certain conditions, ^A repeating an f command that used
up the ammunition may quiver from the inventory slot matching the
direction given to f.
|
|
C361-114
| fixed
| Boulderless rolling boulder trap shouldn't have a corpse.
|
|
C361-115
| fixed
| Persistent inventory window can show "(being worn)" for armor that is not
yet on or off, which is misleading.
|
|
C361-116
| fixed
| Toggling perm_invent does not immediately update the display.
|
|
C361-117
| fixed
| Fish should lay eggs in water, not on land.
|
|
C361-118
| fixed
| Feedback from undead turning may be counterintuitive.
|
|
C361-119
| fixed
| Riding a steed that eats a mimic corpse can create silly situations.
|
|
C361-120
| fixed
| Adding items to a container while inside a shop may show "for sale"
incorrectly.
|
|
C361-121
| fixed
| Kicking a stack of items uses an incorrect weight.
|
|
C361-122
| fixed
| Cleaver vs long worm may trigger an impossible message.
|
|
C361-123
| fixed
| Probing while in a shop shows useless or mis-leading pricing information.
|
|
C361-124
| fixed
| Mimics do not mimic shop objects as well as they could.
|
|
C361-125
| fixed
| Hallucination and vampire transformation interact poorly.
|
|
C361-126
| fixed
| Venom landing in water does not disperse.
|
|
C361-127
| fixed
| If a monster cannot be moved from a teleport reason, the game gives an
impossible message.
|
|
C361-128
| fixed
| Cloned or trapped monsters may corrupt internal state.
|
|
|
| (related spoiler bugs)
|
|