ID
| Status
| Description
| Additional Info
|
C342-31
| Open
| You can get a message telling you a monster wields a weapon it already was
wielding.
|
|
C343-20
| fixed
| When dying immediately on entering a level, the map may show you dying on
the previous level.
| This doesn't matter - mostly.
|
C343-21
| Open
| Pets can be pulled through closed doors with a leash.
|
|
C343-23
| Open
| Dungeon collapses after vault guard fails to lead you out.
|
|
C343-38
| Open
| Dismounting and kicking a monster that jumps may result in landing on
the wrong side of a wall.
|
|
C343-331
| Open
| Sleeping monster reacts to a mirror.
|
|
C343-370
| Open
| Travel (_) command can get stuck trying to plot a path past an interesting
dungeon feature, for example, a trap or fountain.
|
|
C360-4
| fixed
| Backtick command causes errors in some ports (and not in others).
|
|
C360-5
| fixed
| Cursed scroll of genocide can behave inconsistently.
|
|
C360-6
| fixed
| Plural grammar error in message for undead turning.
|
|
C360-7
| Not a bug
| Dark grey objects on black can't be displayed by some terminals (we know this
applies to Mac OS X's Terminal) so they seem like they are not there.
| Workaround: set OPTIONS=!use_darkgray to use dark blue instead.
|
C360-8
| fixed
| Setting "NAME:player" in nethackrc (or equivalent) causes a crash at startup.
| Workaround: use the "-u Name" option on the command line.
|
C360-9
| fixed
| Eyes of the Overworld messages may contain unintended information.
|
|
C360-10
| fixed
| Shape-shifted vampires interact incorrectly with genocide.
|
|
C360-11
| fixed
| If the user's config file cannot be read, the system config file is read for a
second time resulting in warning messages before the game starts.
|
|
C360-12
| fixed
| Uncursed scroll of enchant armor fails to uncurse the armor being enchanted.
|
|
C360-13
| fixed
| Plural of "slice of cake" is wrong.
|
|
C360-14
| fixed
| Named scroll's name not always used when it should be.
|
|
C360-15
| fixed
| Reading a dull spellbook can make a sleep resistant hero fall asleep.
|
|
C360-16
| fixed
| There are typos in passage 1 of the tribute for "The Colour of Magic."
|
|
C360-17
| fixed
| Eating ring of protection doesn't always work properly.
|
|
C360-18
| fixed
| Wand explosion does not handle deafness correctly.
|
|
C360-19
| fixed
| xlog's realtime field is not accurate.
| Source patch
|
C360-20
| fixed
| Player can hear pets while deaf.
|
|
C360-21
| fixed
| Discovering an unseen corpse with a stethoscope may not make the corpse
known.
|
|
C360-22
| Open
| If a stethoscope finds an unseen monster on a square with an
object-detected object while blind, after killing the monster, the
object isn't remembered.
|
|
C360-24
| fixed
| Sceptre of Might database entry is inaccurate.
|
|
C360-25
| fixed
| Dying while helpless (which can be any of several different things) with a
high enough score to be added to the record file corrupts the record file.
| The logfile is not affected by this bug, but the logfile is not created
automatically.
We have a program that under some circumstances can repair a damaged
score file. Please see
this page for more information.
|
C360-26
| fixed
| You can cheat shopkeepers.
|
|
C360-27
| fixed
| Limits on potion mixing don't work quite right.
|
|
C360-28
| fixed
| Poor usage "spellbook of novel" can appear in messages.
|
|
C360-29
| fixed
| Error message about an invalid movement keystroke using a meta-character
produces display errors.
|
|
C360-30
| fixed
| Some menus do not accept space to scroll to the next page.
|
|
C360-31
| fixed
| Death due to an unseen gas spore results in "killed by a died."
|
|
C360-32
| fixed
| Misleading use of the word "unlockable" when referring to a chest that
cannot be locked.
|
|
C360-33
| fixed
| #terrain command crashes some window ports (and not others)
|
|
C360-34
| fixed
| Sinks and blindness interact incorrectly.
|
|
C360-35
| fixed
| Naming a monster you are restricted from naming produces a poor message.
|
|
C360-36
| fixed
| Enlightenment doesn't show level-drain resistance in all cases it should.
|
|
C360-37
| fixed
| Typo: "then is passes" instead of "then it passes."
|
|
C360-38
| fixed
| Error messages related to config files that contain an error on the same
line as a carriage return may be displayed incorrectly.
|
|
C360-39
| fixed
| Death reason "Killed by kicking something weird" appears at wrong time.
|
|
C360-40
| fixed
| Line of sight is blocked by a known mimic.
|
|
C360-41
| fixed
| lit_corridor option doesn't work in secret corridors.
|
|
C360-42
| fixed
| #terrain with dark_room option shows some inconsistencies.
|
|
C360-43
| fixed
| Fleeing monsters may not actually flee.
|
|
C360-44
| fixed
| Death reasons never mention globs.
|
|
C360-45
| fixed
| Globs are known to be uncursed when they should not be.
|
|
C360-46
| fixed
| Bad message "The ice is bridged with ice."
|
|
C360-47
| fixed
| Destruction of a potion may leave the display showing the wrong symbol.
|
|
C360-48
| fixed
| Hero knows too much about rolling boulder traps that are out of sight.
|
|
C360-49
| fixed
| Colon command interacts unexpectedly with MSGTYPE=norep.
|
|
C360-50
| fixed
| Chameleons shapeshifted into Vampires behave incorrectly.
|
|
C360-51
| fixed
| Sometimes ice boxes work too well.
|
|
C360-52
| fixed
| Messages for going up and down stairs are inconsistent under option !verbose.
|
|
C360-53
| fixed
| Body armor can be removed without removing covering armor first.
|
|
C360-54
| fixed
| When the game burns up globs of green slime, odd messages and/or
memory corruption may occur.
|
|
C360-55
| fixed
| Monsters fleeing up from level 1 end up in the wrong place.
|
|
C360-56
| fixed
| Physical damage from mind flayer attack is inflicted twice.
|
|
C360-57
| fixed
| Jumping while punished may behave oddly.
|
|
C360-58
| fixed
| Fire damage is applied inconsistently depending on the type of attacker and defender.
|
|
C360-59
| fixed
| Glob weights are not tracked correctly.
|
|
C360-60
| fixed
| Commands R and T do not obey the same rules.
|
|
C360-61
| fixed
| Interfaces that support transparency may give away information.
|
|
C360-62
| fixed
| Background tiles for lava and water are wrong.
|
|
C360-63
| fixed
| Monsters that can't use items sometimes can use items.
|
|
C360-64
| fixed
| #loot with multiple containers doesn't let you stop looting when it should.
|
|
C360-65
| fixed
| Zaps that hit the edge of the Plane of Air may leave display artifacts.
|
|
C360-66
| fixed
| Erosion affects some objects it should not.
|
|
C360-67
| fixed
| Magically curing blindness doesn't work in all cases it should.
|
|
C360-68
| fixed
| Being stunned or confused when already stunned or confused doesn't work
as intended.
|
|
C360-69
| fixed
| Polyself into a creature with fixed gender can produce an ungrammatical
message.
|
|
C360-70
| fixed
| Monsters which usually do non-physical damage may not do physical damage
when they should.
|
|
C360-71
| fixed
| Renegade lawful angels' taunts can be out of character.
|
|
C360-72
| fixed
| Sometimes too many monsters may be summoned.
|
|
C360-73
| fixed
| / command via cursor misses specific entries.
|
|
C360-74
| fixed
| Some dipping prompts have punctuation errors.
|
|
C360-75
| fixed
| "warning," lurkers, and boulders interact poorly.
|
|
C360-76
| fixed
| Sometimes shopkeepers are referred to as "it" unnecessarily.
|
|
C360-77
| fixed
| Commands meta-[ACNORT] are missing from the help menu.
|
|
C360-78
| fixed
| Landmine explosions may give incorrect feedback.
|
|
C360-79
| fixed
| A kicked object that hits a monster may just disappear from the game.
|
|
C360-80
| fixed
| Grease vs. passive damage interaction is incorrect.
|
|
C360-81
| fixed
| Error in "The Last Hero" tribute text.
|
|
C360-82
| fixed
| Shopkeepers can not handled nested containers or gold in containers.
|
|
C360-83
| fixed
| Gelatinous cube and webs interact incorrectly.
|
|
C360-84
| fixed
| Exploding chest trap and ball-and-chain interact incorrectly.
|
|
C360-85
| fixed
| Grave digging doesn't work in some cases.
|
|
C360-86
| fixed
| Searching when blind and over water may result in a display error.
|
|
C360-87
| fixed
| There is an extra space in some scroll and potions messages.
|
|
C360-88
| fixed
| Cursed potion of levitation and other forms of levitation do not interact
correctly.
|
|
C360-89
| fixed
| When swallowed, an outside agent killing the engulfer results in credit
(or blame) for the hero.
|
|
C360-90
| fixed
| You can't wish for globs of a particular size.
|
|
C360-91
| fixed
| Save game on land after certain actions underwater results in a
temporary display glitch on restore.
|
|
C360-92
| fixed
| Monster accidently killing itself with fire can lead to a crash.
|
|
C360-93
| fixed
| Ressurrecting a shopkeeper corpse can cause a crash.
|
|
C360-94
| fixed
| While swallowed, occasionally the cursor can end up in the wrong place.
|
|
C360-95
| fixed
| Carrying corpses, figurines, or statues in a shop and casting or zapping
is not always handled properly.
|
|
C360-96
| fixed
| Monsters can get angry after being killed.
|
|
C360-97
| fixed
| Various detections are inconsistent when engulfed or underwater.
|
|
C360-98
| fixed
| ? gives error message if only spaces are entered.
|
|
C360-99
| fixed
| Alignment change or polymorph can cause excessive damage from special weapons.
|
|
C360-100
| fixed
| ^X descriptions are too complex.
|
|
C360-101
| fixed
| Some failed moves have no feedback.
|
|
C360-102
| fixed
| Grammar bug while hallucinating when a pet dies.
|
|
C360-103
| fixed
| Wishing conduct doesn't break on certain failed wishes.
|
|
C360-104
| fixed
| Orcish wizard may start with inappropriate equipment.
|
|
C360-105
| fixed
| Targeting fireball or cone of cold through a wall does not work as intended.
|
|
C360-106
| fixed
| #jump destinations shown with not correct.
|
|
C360-107
| fixed
| There is a misplaced pixel in the tile for a wrinkled spellbook.
|
|
C360-108
| fixed
| #tip sometimes gives oddly formatted output.
|
|
C360-109
| fixed
| Long message lines that wrap may be formatted incorrectly when displayed with ^P.
|
|
C360-110
| fixed
| Reading a scroll of light while confused may incorrectly prompt for a name.
|
|
C360-111
| fixed
| Cockatrice eggs used by monsters may not work properly.
|
|
C360-112
| fixed
| Level up while digesting a swallowed monster shows messages in the wrong order.
|
|
C360-113
| Superseded
| Debug Assertion Error "c >= -1 && c <= 255" appears.
| See W360-5
|
C360-114
| fixed
| Grammar error: "glow silver" should be "glows silver" in some cases.
|
|
C360-115
| fixed
| Typos in "Thud!" tribute: DELIBERATEDLY -> DELIBERATELY, vengence -> vengeance
|
|
C360-116
| fixed
| "The the" shows up in some messages.
|
|
C360-117
| fixed
| Specifying playmode option without a value crashes the game.
|
|
C360-118
| fixed
| Always-pick-up autopickup_exception behaves inappropriately in shops.
|
|
C360-119
| fixed
| Shop message about a disenchanted item can be wrong.
|
|
C360-120
| fixed
| Blessed genocide can wipe out the wrong group due to matching errors.
|
|
C360-121
| fixed
| Game can say "a some ... corpse".
|
|
C360-122
| fixed
| Throwing may cause the game to generate "throwwing".
|
|
C360-123
| fixed
| With menustyle set to full or partial, 'D' with nothing to drop
gives no feedback.
|
|
C360-124
| fixed
| Squeaks claim to be distant even when nearby.
|
|
C360-125
| fixed
| Hidden mimics gazed by umber hulks are not acknowledged.
|
|
C360-126
| fixed
| Game tells player about monster on monster attacks hero does not know about.
|
|
C360-127
| fixed
| Novels show up as gold instead of paper.
|
|
C360-128
| fixed
| Game can crash when looking at detected monster hiding under unknown armor.
|
|
C360-129
| fixed
| Game can crash when hero is attacked while polymorphed into disenchanter.
|
|
C360-130
| fixed
| Dying by poison may show hero still has HP left.
|
|
C360-131
| fixed
| You can "step" on a level teleport trap when "You sit down."
|
|
C360-132
| fixed
| Player can get incorrect credit for achievements.
|
|
C360-133
| fixed
| Gelatinous cubes eat green slime instead of engulfing it.
|
|
C360-134
| fixed
| When a monster's level gain causes a sex change, the message is incorrect.
|
|
C360-135
| fixed
| Illiterate conduct is broken when any artifact is created.
| This bug is present only in post-3.6.0 source.
|
C360-136
| fixed
| Bell of Opening can crash the game if applied near some traps if hero is mounted.
|
|
C360-137
| fixed
| Setting sortloot:n produces inconsistent results.
|
|
C360-138
| fixed
| Using detection or #terrain sets autodescribe.
|
|
C360-139
| fixed
| Automatic annotation for quest summons does not work on special levels.
|
|
C360-140
| fixed
| Humanoid pet can be both hostile and tame at the same time.
|
|
C360-141
| fixed
| Gauntlets of Power can cause misleading messages when at maximum or minimum strength.
|
|
C360-142
| fixed
| Levitation and encumbrance interaction may produce messages in an odd sequence.
|
|
C360-143
| fixed
| Removing blindfold may crash the game if stolen during removal.
|
|
C360-144
| fixed
| Removing blindfold with A command takes 2 turns.
|
|
C360-145
| fixed
| cmdassist F-attack feedback is misleading.
|
|
C360-146
| fixed
| dumplog doubles points for artifacts.
|
|
C360-147
| fixed
| End of game disclosure may incorrectly show high priests as extinct.
|
|
C360-148
| fixed
| Attempting to use the name of an artifact to name another item of the same
type should violate illiterate conduct.
|
|
C360-149
| fixed
| "Killing" a shape-shifted vampire gives odd messages.
|
|
C360-150
| fixed
| Creatures who breath poison gas should be immune to it.
|
|
C360-151
| fixed
| Message given when vampire passes under door may use incorrect verb.
|
|
C360-152
| fixed
| Polymorph messages may use the wrong gender.
|
|
C360-153
| fixed
| Eating one of multiple tins on the floor of a shop does not work correctly.
|
|
C360-154
| fixed
| Capitalized fruit names can cause poorly worded messages.
|
|
C360-155
| fixed
| Carrots don't work for pets.
|
|
C360-156
| fixed
| The game can give an inaccurate message if a quest artifact is on a different
level.
|
|
C360-157
| fixed
| Surviving a gas spore's explosion may result in eventually reporting the
wrong cause of death.
|
|
C360-158
| fixed
| Picking up all-but-one items while invisible may leave an incorrect display.
|
|
C360-159
| fixed
| Reverting from a form which has a passive attack, while dying, may result in
out of order messages.
|
|
C360-160
| fixed
| Amulet energy drain does not work properly.
|
|
C360-161
| fixed
| You can use a leash while engulfed.
|
|
C360-162
| fixed
| The message sequence for vomit is confusing.
|
|
C360-163
| fixed
| Some items that should be affected by lava are not.
|
|
C360-164
| fixed
| Potion action resulting from landmine explosions are not quite right.
|
|
C360-165
| fixed
| Recovery of strength after loss due to hunger can be abused.
|
|
C360-166
| fixed
| Attempting to eat an inedible object may have unintended side-effects.
|
|
C360-167
| fixed
| Magic does not pay enough attention to speech ability.
|
|
C360-168
| fixed
| Naming a potion that is really a mimic may produce an incorrect message.
|
|
C360-169
| fixed
| Empty inventory with option perm_invent produces confusing output in some ports.
|
|
C360-170
| fixed
| Explosions and holding interact poorly.
|
|
C360-171
| fixed
| Failed attempt to swap places with pet may lead to temporary map display error.
|
|
C360-172
| fixed
| Pets near the hero may not appear on the dumplog map.
|
|
C360-173
| fixed
| Some paper golems that burn "completely" still leave residue.
|
|
C360-174
| fixed
| The space character cannot be used to navigate the #name discoveries list.
| Workaround: Use the characters ^<>| (see the Guidebook for details).
|
C360-175
| fixed
| The P command does not always check properly if armor can be put on.
|
|
C360-176
| fixed
| When a monster throws or shoots multiple times, too many messages may
be presented.
|
|
C360-177
| fixed
| If a special level with a mimic is loaded after mimics are genodocided,
another monster may display improperly.
|
|
C360-178
| fixed
| Messages about being hit by a gush of water may be repeated incorrectly.
|
|
C360-179
| fixed
| Stealing from a shop can result in "unpaid_cost: object wasn't on any bill"
when looking at inventory.
|
|
C360-180
| fixed
| Several special cases with wielding two weapons against creatures with special
effects are not handled correctly.
|
|
C360-181
| fixed
| Scroll of scare monster interacting with a shopkeeper may produce an
incorrect message.
|
|
C360-182
| fixed
| There is a memory and leak and potential crash when real email being
delivered to the game is specified via the MAIL environment variable.
|
|
C360-183
| fixed
| Specifying certain command line options may cause some startup messages to
be suppressed.
|
|
C360-184
| fixed
| Extended clarivoyance prompts pop up without enough context.
|
|
C360-185
| fixed
| Requesting "more info?" for a plural may show an empty page after
the requested information.
|
|
C360-186
| fixed
| You should not hear a whistle if you are deaf.
|
|
C360-187
| fixed
| Praying may send the game into an infinite loop if there is no place to move
the hero.
|
|
C360-188
| fixed
| Game can panic if hero with lycanthropy is wielding potion which is damaged by fire.
|
|
C360-189
| fixed
| The plural of "fox" should not be "foxen".
|
|
C360-190
| fixed
| #force may produce redundant messages.
|
|
C360-191
| fixed
| Blank scrolls can fade.
|
|
C360-192
| fixed
| The autodescribe option interacts poorly with statues.
|
|
C360-193
| fixed
| #annotate works differently for monsters and objects
|
|
C360-194
| fixed
| Candles on a Candelabrum are weightless.
|
|
|
| (related spoiler bugs)
|
|