ID
| Description
| Status
| Workaround (if any)
|
SC23
| secondary weapon doesn't rust when hitting a rustmonster in twoweapon mode
| fixed in 3.4.0
|
|
SC331-1
| Looting a bag of tricks inappropriately asks for a direction.
| fixed in 3.4.0
|
|
SC331-2
| Vault guards self-destruct on exit from corridor if player causes conflict.
| fixed in 3.4.0
|
|
SC331-3
| eating rotten food doesn't affect vegetarian/vegan conduct
| fixed in 3.4.0
|
|
SC331-4
| eating leather items while polymorphed diesn't affect vegetarian/vegan conduct
| fixed in 3.4.0
|
|
SC331-5
| cockatrice corpses and bags do not interact properly
| fixed in 3.4.0
|
|
SC331-6
| praying on wrong deity's altar ignores uncursed water
| fixed in 3.4.0
|
|
SC331-7
| shopkeeper does not charge for use of unpaid camera
| fixed in 3.4.0
|
|
SC331-8
| shopkeeper does not charge for items burned by breaking wand of fire
| fixed in 3.4.0
|
|
SC331-9
| hallucinating gives away which monsters are saddled
| fixed in 3.4.0
|
|
SC331-10
| shopkeeper does not charge when you transmute a potion
| fixed in 3.4.0
|
|
SC331-11
| unicorns do not handle non-teleport levels well
| fixed in 3.4.0
|
|
SC331-12
| ghoul creation on engraving a headstone not limited
| fixed in 3.4.0
|
|
SC331-13
| falling into sink with high CON can raise HP
| fixed in 3.4.0
|
|
SC331-14
| shopkeeper doesn't notice theft via grappling hook
| fixed in 3.4.0
|
|
SC331-15
| it's possible to get the corpse of a rider
| fixed in 3.4.0
|
|
SC331-16
| it's possible to tell glass from gems in a shop
| fixed in 3.4.0
|
|
SC331-17
| it's possible to distinguish peaceful and hostile monsters while hallucinating
| fixed in 3.4.0
|
|
SC331-18
| attached iron ball may come off if thrown
| fixed in 3.4.0
|
|
SC331-19
| Sensed hidden monsters don't fight back when attacked.
| fixed in 3.4.0
|
|
SC331-20
| exploding gas spores don't wake sleeping creatures
| fixed in 3.4.0
|
|
SC331-21
| Resurrection can be used to accumulate body parts.
| fixed in 3.4.0
|
|
SC331-22
| Crysknives in containers don't revert.
| fixed in 3.4.0
|
|
SC331-23
| Trapped pets can follow you to another level.
| fixed in 3.4.0
|
|
SC331-24
| Players polymorphed into monsters that don't leave corpses may still leave corpses.
| fixed in 3.4.0
|
|
SC331-25
| Vault guards may be seen correctly while hallucinating.
| fixed in 3.4.0
|
|
SC331-26
| ownership of items the shopkeeper doesn't want is confused if the shopkeeper leaves
| fixed in 3.4.0
|
|
SC331-27
| teleport control works when unconscious
| fixed in 3.4.0
|
|
SC331-28
| It's possible to get a poisoned arrow from a trap without consequences.
| fixed in 3.4.0
|
|
SC331-29
| carrots can cure blindness caused by cream pies
| fixed in 3.4.0
|
|
SC331-30
| While blindfolded and telepathic, search. Appear to "find" monsters you are already aware of.
| fixed in 3.4.0
|
|
SC331-31
| Monsters may lose invisibility when polymorphed.
| fixed in 3.4.0
|
|
SC331-32
| Dismounting cures wounded legs.
| fixed in 3.4.0
|
|
SC331-33
| / while halluciniting gives the true form of a monster
| fixed in 3.4.0
|
|
SC331-34
| ice boxes can be used to abuse troll revival
| fixed in 3.4.0
|
|
SC331-35
| player on immediate diagonal from monster reading scroll of earth is not affected
| fixed in 3.4.0
|
|
SC331-36
| Hitting with a polearm doesn't count as hitting with a weapon for conduct.
| fixed in 3.4.0
|
|
SC331-37
| When a mind flayer attacks a sleeping monster, the monster doesn't wake up.
| fixed in 3.4.0
|
|
SC331-38
| Some unpaid or used objects in a paid container teleported out of a shop are not charged.
| fixed in 3.4.0
|
|
SC331-39
| With levitation boots there's a one move delay before a portal activates.
|
|
|
SC331-40
| Gold in a container saved to a bones file gets counted twice.
| fixed in 3.4.0
|
|
SC331-41
| Umber hulks can eat boulders in Sokoban.
| fixed in 3.4.0
|
|
SC331-42
| Using > to end controlled levitation interacts badly with the Heart of Ahriman
|
|
|
SC331-43
| taming while engulfed is not limited to the engulfing monster
| fixed in 3.4.0
|
|
SC331-44
| Using a grappling hook can land you in water, lava (etc) but player is
not affected
| fixed in 3.4.0
|
|
SC331-45
| You can untrap a trap you can't reach.
| fixed in 3.4.0
|
|
SC331-46
| Stolen containers are too cheap.
| fixed in 3.4.0
|
|