#! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh README <<'END_OF_README' X NetHack V2.2 README X X This file contains information on the 2.2 release of NetHack. For Xinformation on previous releases, see the README.OLD file. For a detailed Xhistory of the game, see the README.ORIG file, which contains three separate Xreadme files, dating back to the original release of the game (then named Xhack) by Jay Fenlason. X X This release of the game contains a large number of bug fixes, as Xwell as several new features. There has been a large amount of play-testing Xdone on this release, as it is to be a complete release (approximately 1Mb) Xof source and uuencoded auxilary files. For a detailed list of bug fixes, Xand additions look at the file "Fixes.2.2". I cannot guarantee that every Xmodification done has been included, but I have done my best to chronicle the Xchanges and fixes made there. Here are the high points: X X 1) New flags in "config.h" (some of these were included in 1.4f): X X COM_COMPL Command line completion by John S. Bien X GRAPHICS Funky screen character support (Eric S. Raymond) X HACKOPTIONS Support DGK-style HACKOPTIONS processing (ESR) X RPH Various hacks by Richard P. Hughey X KJSMODS Various changes made by Kevin Sweet X BVH Additions by Bruce Holloway X X In addition, in an MSDOS enviornment, when GRAPHICS is defined: X X MSDOSCOLOR Colour highlighting of monsters, etc. X X Of the above, I haven't tested HACKOPTIONS and MSDOSCOLOR. If you X find bugs in these, send me the reports. X X 2) New objects: X X blindfold - allows you to avoid the gaze of a Floating Eye and to X use your telepathy on command if you have it. X X mirror - scares monsters if you use it on them (and other uses). X X ring of polymorph - (usually cursed) forces random polymorphs. X X ring of polymorph control - prevents system shock and allows choice of X creature to polymorph into. X X 3) New Files: X X - A new set of documentation, the "Guidebook to the Mazes of Menace" X has been supplied by Eric S. Raymond. The guidebook is written for X nroff using the "mn" macro set supplied with Bnews 2.11 or greater. X Since not everyone has these macros, I have run the guidebook through X nroff, and supplied it in flat ascii format as well. [Moderator's X note: because of past problems, I ran the formatted version X through "col -b" before passing it on to remove ^H's, etc. -br] X X - A copy of "HACK.CNF" which has been renamed "NetHack.cnf" was X supplied by Steve Creps. The file decl.c has been updated to reflect X this change. X X - A new "Makefile" for the AT&T Unix machines has been added. X X - I was hoping to get documentation on "NANSI.SYS" as well, but got X no responses to the mail I sent the author, direct and via Bill X Randle at tekred. As per usual, I will gladly publish any relevant X documentation I get. X X 4) Major game changes: X X - Shop generation has been significantly changed. A new structure X has been introduced which allows shops (except the "general" type) X to have up to three different types of object inside. There is also X a new "distribution pattern" parameter which tells the generation X code how to lay out the shop (this is preliminary to the addition of X two new types of shop, the temple and barracks - more on this later). X X - Shopkeepers will now tell you how much they expect for each object X you pick up. This gives you the ability to haggle with the merchant X in question by dropping and picking up objects until you are more or X less satisfied with the price. I have re-written "getprice()" in X shk.c in an attempt to make sure that you cannot actually sell any X particular object for more than the shopkeeper will charge for it. X X - Another change to shopkeepers has them potentially getting angry if X you stay beside them after not paying your bill. Each they time they X ask you to pay up, there is a chance they will decide they don't like X people who don't pay... X X - A new monster, the hydra, has been added (as you have probably seen X on the net). I haven't had much chance to test out this feature of X the game. Mirrors have also been added, and seem to work quite well. X X - Changes have been made to the object ocurrence chances in objects.h, X so that the relatively rare tools, etc. have at least a 1% chance of X showing up. X X - Throwing and zapping code has been modified so that there is a X chance that said can be done through a doorway. Bolts can still X bounce however... X X - The infamous and dreaded makemon() bug has been eliminated. In X addition to this, "r"ats and "K"obolds have been added back into the X game. "K"ops no longer leave treasure (just what they were carrying, X plus maybe a club or whistle). X X - Two new "super"swords have been added. They are the katana named X "Snickersnee" which is +5 on damage (due to sharpness), and the long X sword "Excalibur" which is +rnd(10) to hit, +5 on damage, and has a X couple of other features I won't go into right now. The only way X for a character to get "Excalibur" is as a gift from someone. You X cannot write the word "Excalibur" on things for some reason... X X - There have been two additions to disallow infinite wand charges. X First of all, wands with less than zero charges will automatically X turn to dust (thanks to Kevin Sweet). Next, a wand of cancellation X will set the number of charges in the wand to -1, which will make it X forever useless, (thanks to Ron Wessels). X X 5) Minor game changes: X X - The fountain code has been tightened slightly so you can no longer X dip objects into a fountain or drink from one while you are floating X in mid-air due to levitation. X X - Teleporting to hell via a teleportation trap will no longer occur X if the character does not have fire resistance. I found this just X too arbitrary a way to die (and so did several other people who com- X plained about it). X X - A new trap, the "polymorph" trap has been added by Richard Hughey. X It's inclusion is dependant on having "KAA" defined. X X - In wizard mode, the wizard player has infinite wishes, and the X ability to instantly identify everything (s)he is carrying. The wizard X player is also no longer limited by the standard multiple / bonus res- X trictions on objects wished for. X X - Random number generation has been changed around to make it (I hope) X more unpredictable. X X - A large number of typos have been fixed, and all of the British X spellings converted to American. I would like to see a shell script X to allow conversion back (or something like that) in the future. X X - I have done a "make depend" for the makefiles to reflect a slight X restructuring in the order of inclusion of header files. X X 6) Future additions: X X - Steve Creps is working on "barracks" and "soldier" code which is X now ready for addition. I have added the "soldier" side into the X game, but haven't really tested it. Steve will be adding the X "barracks" section in and sending me the resulting patches. There X will be a minor (read patch) release as soon as he can get the code X integrated into this release and sent up here to me. X X - There are also several other new room projects in the works which X should be able to be included in that minor release, along with any X bug reports that are made in the interim. X X Mike Stephenson X XMail: Genamation Inc. Phone: (416) 475-9434 X 351 Steelcase Rd. W X Markham, Ontario. UUCP: uunet!{mnetor, utzoo}!genat!mike X Canada L3R 3W1 END_OF_README if test 7320 -ne `wc -c MANIFEST <<'END_OF_MANIFEST' X File Name Archive # Description X----------------------------------------------------------- X Fixes.2.2 13 X Guidebook 1 X Guidebook.mn 3 X MANIFEST 1 This shipping list X Make.ini 20 X Makefile.att 9 X Makefile.pc 18 X Makefile.tcc 18 X Makefile.unix 17 X Makefile.xenix 17 X Maketcc.ini 20 X NetHack.cnf 6 X README 1 X README.OLD 16 X README.ORIG 14 X alloc.c 19 X apply.c 8 X bones.c 19 X cmd.c 13 X config.h 16 X data.base 14 X date.h 13 X decl.c 1 X do.c 15 X do_name.c 15 X do_wear.c 14 X dog.c 18 X dogmove.c 16 X dothrow.c 17 X eat.c 9 X edog.h 8 X end.c 15 X engrave.c 11 X eshk.h 20 X extern.h 20 X fight.c 8 X flag.h 19 X fountain.c 16 X func_tab.h 20 X gen.h 11 X gold.h 3 X hack.c 6 X hack.h 20 X help 18 X hh 20 X invent.c 4 X ioctl.c 20 X lev.c 10 X make.exe.uu 2 X makedefs.c 2 X makemon.c 15 X mfndpos.h 20 X mhitu.c 10 X mklev.c 7 X mkmaze.c 18 X mkobj.c 18 X mkroom.h 20 X mkshop.c 17 X mon.c 7 X monmove.c 11 X monst.c 19 X monst.h 18 X msdos.c 9 X msdos.h 20 X nansi.sys.uu 19 X nethack.6 18 X nethack.cnf 20 X nethack.sh 20 X netquest.sh 20 X o_init.c 17 X obj.h 20 X objclass.h 14 X objects.h 9 X objnam.c 11 X onames.h 15 X options.c 10 X pager.c 14 X pcmain.c 12 X pctty.c 18 X pcunix.c 19 X permonst.h 5 X polyself.c 17 X potion.c 10 X pray.c 17 X pri.c 12 X prisym.c 16 X read.c 8 X rip.c 20 X rm.h 19 X rnd.c 20 X rumors.base 6 X rumors.c 19 X rumors.kaa 19 X rumors.mrx 20 X save.c 13 X search.c 19 X shk.c 4 X shknam.c 14 X sit.c 19 X spell.c 13 X spell.h 20 X steal.c 18 X termcap.c 16 X termcap.cnf 20 X termcap.uu 5 X timeout.c 19 X topl.c 19 X topten.c 7 X track.c 20 X trap.c 3 X trap.h 4 X u_init.c 11 X unixmain.c 12 X unixtty.c 15 X unixunix.c 13 X vault.c 17 X version.c 12 X wield.c 19 X wizard.c 12 X worm.c 18 X worn.c 20 X write.c 16 X wseg.h 20 X you.h 19 X zap.c 5 END_OF_MANIFEST if test 3864 -ne `wc -c Spoilers.mm <<'END_OF_Spoilers.mm' X X.ND "December 10, 1987" X.TL X(Net)Hack ``Spoilers'' Reference Manual X.AF "{amd, ihnp4, microsoft, ucscc}!sco!stevem" X.AU "Edited by Stephen Marino*" X.AS x .5i X.\" This is a kludge to get the date on the cover sheet. X(Net)Hack is a Rogue-like dungeon game that runs on a variety Xof computer systems in as many implementations. Although much Xof the information in this document is generic to Hack, it is Xslanted toward the newest release, NetHack. This reference is Xneither a man page nor a basic instruction manual. Beginners Xand those who wish to learn strictly from experience should Xrefer to the \fIGuide to the Mazes of Menace\fR, a revised Xedition of Ken Arnold's \fIGuide to the Dungeons of Doom\fR Xby Eric S. Raymond. The (Net)Hack ``Spoilers'' Reference Manual Xis an exhaustive compilation of facts, Xstrategies, and what are known in the vernacular as SPOILERS. XThe reader is warned that this guide leaves little to the Ximagination. Although probably a bit overwhelming for the Xcomplete novice, this manual should prove useful Xto those who want to know almost everything about the game. X.SP 2 X\*(DT X.\" These are footnotes on the cover sheet. X.FS * XMany people are responsible for the text of this document, but it Xis principally the work of Dave Harmon, Greg Samson, Melissa Silvestre, XRobert Thau, Tony Lazar, ``Daniel G. Winkowski'', Carlton Hommel and X``Colonel'' George L. Sicherman, who all created a set of hint files Xfor Hack 1.0.1. Also, my thanks to Douglas Rosengard, whose tutorial Xtaught me a couple of things even I didn't know. XMy apologies to anyone I've missed. X.FE X.AE X.MT 4 X.CS X.nr % 0 X.bp X.ds +3 +2 +0 +0 X.PH ''SPOILERS'' X.PF 'DRAFT'%'12/10/87' X.ce 3 X\s+2\fB(Net)Hack ``Spoilers'' Reference Manual\fR X.sp X\fIEdited by Stephen Marino\fR\s-2 X.sp X\fB{amd, ihnp4, microsoft, ucscc}!sco!stevem\fR X.sp X.H 1 "INTRODUCTION" XIf you are relatively new to Hack, keep the handy reference sheet Xin Appendix A close by. Beware of features that may not apply to Xyour version; NetHack features are flagged where possible. X.P XYour character begins on level one of a 30+ level dungeon. XAccompanying you is your faithful dog, which should be named (with the X``C'' command). The idea is to kill monsters, gather gold, Xand (eventually) retrieve the Amulet of Yendor. The primary objective, however, Xis to survive, which isn't that easy. To help (or hinder) your progress are Xmagic items, traps and other contrivances developed by scores of programmers, Xall calculated to drive the player mad with frustration. X' X.H 2 "How to Use this Guide" X' XThis paper is organized into the following sections: X.BL X.LI XBasic Instructions X.LI XStrategy X.LI XRooms and Other Bad Places X.LI XTo Eat, or Not to Eat X.LI XMonsters X.LI XWeapons and Armor X.LI XScrolls, Potions, Rings and Wands X.LI XExtended Command Set X.LI XSpecial Items X.LI XTricks and Other Non-intuitive Actions X.LE X.P XThe basic structure is that of a reference manual, with basic and Xstrategy tutorials to the front. The Table of Contents should prove Xuseful for quick indexing by subject. X.H 1 "BASIC INSTRUCTIONS" X' X.H 2 "Getting Started" X' XThere are some basic commands that you Xshould be familiar with; Xrefer to the command chart in Appendix A Xor the ``?'' command. Learn all the move keys \- diagonal movement can Xbe critical. XThis section discusses the most basic considerations of playing the Xgame. The first decision to be made is the choice of character to Xdo your dirty work. X' X.H 2 "Character Classes" X' XThe table below lists the various character classes, their equipment Xand beginning stats. X.TS Xtab (#),center,expand,box; Xc c c c c c Xl | l | n n n | l. XClass or Name#Special Items#St#Ac#Hp#Other X_ XArchaeologist\(de#pickaxe & icebox#14#7#12 XCave(wo)man\(de#+1 club#18#8#16 XElf# #16#9#16#sword XFighter\(de# #17#7#14#two-handed sword XHealer#stethoscope#15#10#16 XKnight\(de#suit of armor#10#3#12#long sword XNinja# #10#7#15#katana, shurikens XPriest(ess)#+1 mace, blessed#15#4#13#2 spellbooks XSamurai# #16#4#16#katana XTourist\(de#camera (w/flash)#11#10#10#+2 darts, lots of food XValkyrie#+1 long sword#17#6#16#+3 shield XWizard\(de# #16#9#15#lots of magic items X.TE X.BL X.LI "\(de" XDenotes standard Hack character classes. All others exclusive to XNethack. ``Speleologist'' has been renamed ``Archaeologist'' in Nethack. XBeginning stats shown are also for NetHack. X.LE X.P XEach character has advantages, but some are more unusual than others. XThe Tourist is a weak human being, but is equipped with a Xa camera and inexhaustible flash unit that blinds monsters. The XHealer (with a stethoscope to diagnose monsters) and the Tourist Xare both weak and difficult to keep alive. (The idea Xis to get by until weapons, armor and magic can be found, so that Xthe benefits of the peculiar items can be enjoyed.) XThe Archaeologist/Speleologist starts with a pickaxe Xto dig and box to keep food. XThe remaining characters are self-explanatory. X' X.H 2 "Words to the Wise" X' XConsider the key points that are listed in this section; they may save Xyou time and frustration. X.H 3 "Choose an appropriate character." XTo start out, choose a character that can survive a few beatings while Xyou learn your way around; the archaeologist/speleologist, healer, Xtourist and wizard are virtually unarmed and defenseless. X.P X.H 3 "Your best friend is your dog." XBe patient with your dog; it can save your life. XYou will notice that he gets in your way and sometimes eats what you Xwould like to get hold of. He eats what he needs to, but he leaves Xfood rations alone unless you throw one to him. If the message is Xdisplayed: ``You feel worried Xabout the dog,'' it means that he is starving. Throw him a tripe ration, Xkill something, or (if you can spare it) toss a food ration. XThe message ``You have a sad feeling for a moment, then it passes,'' Xmeans that your dog has died. XMany people prefer to leave their dog behind on the first level. XConsidering that your canine is a match for almost any creature in the Xdungeon, you are well-advised to keep it around. A leash Xallows you to keep the animal with you at all times, but also tends Xto make him get in your way more often. X.P X.H 3 "Don't let the monster get the upper hand." XWhen moving around or running from monsters, the idea is to give them Xas few chances as possible to hit you. If you end a move right Xnext to a monster, it will have first crack at you. Some monsters, like Xleprechauns and bats, can leap an extra space and still hit you. XWhen moving in a room with monsters in it, plan your moves ahead. Remember Xthat you can enter a door only at right angles to the wall, but you can Xattack to or from a door diagonally. This applies to monsters too. X.H 3 "Beware Swarms of Orcs." XIt is a good idea to use the ``c'' (call) command to name your Xweapon ``Orcrist.'' This will give you a hitting bonus against the Xswarms of orcs you will encounter. Orcs are very common, and if you Xrun into one, the others aren't far off. X.H 3 "Where possible, eat what you kill." XYou must eat food soon after the display indicates you are hungry. XDead monsters are a necessary supplement to your diet. Some characters Xstart off with little or no food. Not only do corpses ward off Xstarvation, but some monsters will give you Xspecial powers. However, you must be very careful to only eat monsters Xkilled within the last few turns and eat only those that are safe for Xconsumption. (Refer to the section on Food for more details.) X.P X.H 3 "In Hack, relief is spelled E-l-b-e-r-e-t-h." XOne of the most vital tactics in Hack is the use of the E)ngrave command Xin conjunction with the magic word ``Elbereth.'' When written on the Xfloor of the dungeon, this word represents a sort of truce with monsters. XWhen surrounded Xor close to death, you can ``go under Elbereth,'' as the expression goes, Xand monsters will not attack again until you strike at them first. X(There are several exceptions; Xsee the section on Elbereth under ``Tricks and Other Non-intuitive XActions'' for detailed instructions.) X.H 2 "Learning the Ways of Magic" XAt low levels, you only have to worry about 3 things: your hit points, your Xfood supply, and dealing with cursed magic that can temporarily cripple you. XTwo particular items that require great consideration are a wand of Xwishing and a scroll of genocide. These items should not be wasted; Xgive some thought to possible uses before you find one. There is more Xthan enough information in this document to aid your decision. X.P X.H 3 "Test potions and scrolls carefully." XWhile playing, it is best to read unknown scrolls and try potions Xbefore you clear an entire level; scrolls and potions of detection Xwill yield ``strange feelings'' if there is nothing to detect. X(You might drop some gold, a magic item, a food item, Xand ensure that a monster is around before testing to guarantee results.) XIt is also possible to fling potions at monsters and observe their effects X(see ``Potions''). X.P XIt is not a good idea to test magic when your hit points are really low; Xscrolls of fire, create monster, and potions of sickness can kill you. XWith most magic items, after testing you will be Xable to identify them the next time you pick one up, or at least have an idea Xwhat they are. If you are prompted to name an object you've just used X(usually scrolls) this is the name it will be given if you find it again. XThis document should enable you to recognize these items quickly. X.P XIn the case of scrolls, there are three whose action is sufficiently Xnasty that it is important to take precautions until they have been Xdiscovered: Damage Weapon, Destroy Armor and Amnesia. The respective Xdangers are that your weapon will be ruined, your armor destroyed and Xyour spells forgotten. One way to prevent this wanton destruction of Xyour property is to (prior to reading scrolls) wield an alternate weapon, Xwear an alternate armor or something over your primary armor, and don't Xtranscribe spells until you've read the Scroll of Amnesia (``Who was that XMaude person anyway?''). X.P X.H 3 "Zap wands immediately." XIf they are non-directional you will usually Xfind out what it is immediately. A non-directional wand that doesn't seem to Xdo anything is a wand of secret door detection. You may want to conduct such Xtests in a room where you suspect a secret door, but haven't searched it out Xyet. If it asks for a Xdirection, hit to cancel, and next time you have a cooperative monster, Xengrave Elbereth and zap it at the monster in such a way that if it's a X``bolt'' wand it won't bounce back at you. (Stand at a diagonal from the Xmonster.) XDon't accidentally hit your dog! X.P X.H 3 "Never experiment with rings." XUse identify scrolls on rings. Be particularly careful with rings (and Xweapons and armor for that matter) from a ghost hoard, which are X\fIstickeycursed\fR, which means that they are not necessarily cursed Xin the usual sense (with negative enchantment) but they cannot be removed Xwithout a remove curse. If, for example, you put on a stickeycursed Xring of levitation, you won't be able to pick up anything, including Xa scroll of remove curse. X.H 1 "STRATEGY" X.H 2 "Upper Levels" X.H 3 "Let the dog fight for you when you are badly hurt or outclassed." XHe is bigger and stronger than you. Don't steal all his kills; Xhe can starve to death. He will eat more than he needs, but the more he eats, Xthe faster he grows into a big dog. There is no monster except a cockatrice Xthat a big dog cannot take on with a reasonable chance of survival. X.P XHis body is one guaranteed non-hostile food source, provided you don't Xwait so long you die before you can kill him. (Due to the ``You avoid Xhitting your dog feature,'' the only way to kill your dog is with Xa wand or projectile weapon, or hitting him while blind.) Starvation excepted, Xhowever, (and not then if you have an alternative) DO NOT kill your dog Xout-of-hand! He may get in the way, but he is a powerful ally. Also, the Xminute you eat a dog, every monster on the level will head for you with blood Xin its eye(s). There are a few monsters he will not normally attack, such as Xshopkeepers, and others that he won't attack until he sees you fighting Xthem. On the other hand, he will immediately attack bats ond orcs. XA ring of conflict will make him fight anything. XDon't test wands out on him; your canine is not invulnerable. X.P XIf you meet a wild dog, the best bet is to throw food at him \- anything Xyou could eat. Tripe Xis wonderful, but don't bother throwing rotted corpses. XIf you find a ``wild'' dog above 8th level or so, or a named monster Xanywhere, you are on a ghost level. Watch out for the dog's former owner. XPlease name your dog, even if it's Ralph. That way, other people will have the Xsame advantage if you die and become a ghost. X.P XDon't try to maintain more than two tame dogs \- if you get more than Xthat, abandon them (save some tripe in case you need to go back to the level) Xor, if you are powerful enough to face enraged hordes, kill and eat the extras Xnext time you're hungry. Scrolls of Xtaming produce tame monsters that should be treated as polymorphed Xdogs. Tame monsters all eat a lot, except the cockatrice, and you can't eat Xanything he kills. X(By the way, if you get a tame cockatrice, DO NOT GO AROUND BAREHANDED! XIf you are not wearing gloves, wield anything, even an egg! Otherwise, Xyou run a terrible risk of bumping into it with your bare hands and Xbecoming petrified.) X.P X.H 3 "Don't get careless." XA major cause of upper-level fatalities, or Xfatalities at any level, is not keeping an eye on your hit points. If you are Xlow on hit points, freeze with your hands off the keyboard and figure out what Xto do. Can you get away from the monster? Do you have a secret weapon? XThe first thing to do is often to write Elbereth. (Magic Markers can be used Xto create an indestructable Elbereth that works the same as a scare monster Xscroll; see Magic Marker under ``Tools.'') Even a puny monster can Xkill you if you don't watch your hit points. Monsters to keep an eye on at Xlow levels are hobgoblins and acid blobs. If you have 8 or fewer HP, Xa hobgoblin can kill with one blow. XGetting killed by acid blobs is always embarrassing, Xbecause the only way they can hurt you is if you hit them. Don't chase acid Xblobs if you're low on HP. X.P X.H 3 "You may want to eat a leprechaun and a floating eye." XThe first is a matter of preference, since the ability to teleport Xrandomly can be a blessing and a curse. XThe latter, your dog will be happy to kill for you, Xbut you will, as usual when he Xkills monsters, have to move fast to prevent him from happily eating it for Xyou. You should be able to kill a leprechaun by 3rd level or so. Xin NetHack, wizards gain teleport control at experience level 5, so it Xis a good idea to eat one. (Other character classes gain the same Xability at experience level 10.) XYou can use a wand to kill a leprechaun, Xbut if planning an extended visit in the dungeon, just wear him Xdown hand-to hand, perhaps softening him up with a couple of throwing weapons. XTo keep him from stealing all your gold, drop it in a corridor, and once you Xdisturb him, defend the door to that corridor. (Remember, he's much Xfaster than you are). If he gets your gold anyway, he and the Xgold are still somewhere on the level. Again, the dog may be some help Xin the fight, but you will have to grab the corpse before he does. XAnother strategy is to start with dog well away from both you and leprechaun. XThrow something at leprechaun from 3 squares or so away, and go under Elbereth. XHe will come up to you, and your dog may fight Xhim and kill him at your feet. This works best with you standing in a door Xand your gold behind you in a corridor, and your dog wandering someplace on Xthe far side of the room. X.P X.H 3 "Try to conserve your missiles and magic." XYou can just take it slow, Xand deal with monsters as leisurely as your food supply (including their Xcontributions) permits. If you conserve firepower early, then you can use it Xagainst tougher monsters when you really need it. On the Xother hand, you might find that your weapons and skill have improved to the Xpoint where you can deal with tougher monsters. XRemember, if you use a potion of extra-healing to gain X4 HP now, you may not have it when you're down to 10 out of 40 HP. XA partial exception is wands of wishing. XYou need one good weapon, one rustproof armor (or an elven cloak to protect Xyour armor), Xmiscellaneous such as 3 tins (usually spinach), or a powerful magic item. XThis applies to wizards, of course \- other types should wish for whatever they Xare short of. Don't wish for scrolls of genocide just yet, either. If you Xare genuinely doing all right, you might save a wish for future needs. X.P XIn NetHack, the presence of spellbooks makes your choices somewhat different. X(Refer to the section on Spellbooks in the ``Extended Command Set'' section. X.P X.H 3 "Do anything to survive." XIf you are starving and no edible monsters Xin sight, then kill your dog! If you are fainting, down to 2 HP, and cornered Xby a hobgoblin, then zap anything you can, try all your rings, quaff all your Xpotions, read all your scrolls. You might be teleported, or discover a ring Xof regeneration or a potion of extra healing, or a wand of fire. If you Xare killed by the rebound of your magic missile, at least you tried. X' X.H 2 "Lower Levels" X' X.H 3 "Be prepared for crowded rooms." XBelow level 8, Throne Rooms, Treasure Zoos and Beehives become regular Xhazards. If you are reasonably equipped, you can back into the corridor Xand fight the monsters one at a time. If you aren't, it's best to teleport, Xdrop a scroll of scare monster, or find some way of retreating to a staircase. XBolt wands and spells can be counted on to kill more than one monster at Xa time. XDon't count on Elbereth to save you when you are badly outnumbered. XIf you've found a ring of conflict, you are well-equipped to Xhandle the situation, as the monsters will fight amongst themselves. XDon't wear it constantly; it is only Xuseful when there are two or more monsters near you and the ring consumes Xa great deal of energy. XIn NetHack, a spell of Charm Monster can be used to turn several monsters Xto your side; they will behave like dogs and kill your enemies. X.H 3 "Rob stores; the risk is worth it." XYou should be robbing stores according to the procedures described in Xthe section on ``Shops.'' Stealing may seem unethical, but 50 types of Xmonsters bent on killing you gives you a sense of perspective. X.H 3 "Don't throw away bad potions." XThrow them at monsters. A potion of sickness can do considerable damage. XYou can also dip your weapon in them. Save potions of confusion. (See X``Potions.'') X.H 3 "Genocide with consideration." XIf you have scrolls (or spell) of genocide, it is best to eliminate Xxans or, if you're short on missiles, cockatrices. Don't genocide dragons; Xyou'll need to eat one if you don't find a ring of fire resistance. X.H 3 "There are eight truly awful monsters in the dungeon; know them." XIn order of fearsomeness: Humans (shopkeepers), Dragons, Demons, Ettins, Eels, XCockatrices, Xans, and in NetHack, Nymphs. X.VL 12 X.LI Humans XWhen angered, nothing lowers your hit points quite like a shopkeeper. X.LI Dragons XTheir flames are fearsome and have been known to travel through walls Xand past boulders. Even with a ring of fire resistance, beware of Xboiling potions that have negative effects. Kill them quickly or run Xaway fast. X.LI Demons XDemons get multiple hits and tend to replicate. A wand or spell of Xturn undead works well. Blessed weapons also fare well. Use a wand Xof cancellation to prevent replication. Demons usually appear when Xyou are fooling with fountains. X.LI Ettins XThey hit hard and fast, doing about the same damage as a shopkeeper. X.LI Eels XInvisible, eels hide in muddy pools (}). When you walk into a room Xwith pools, a message is displayed ``It looks rather muddy in here.'' XIf you aren't careful, one will quickly pull you in to drown. If you Xhave the ability to teleport at will, you will do so automatically. X.LI XCockatrices XTheir touch turns you to stone instantly, their hissing may do the Xsame, only more slowly. Dead lizards are useful against them. The Xproblem with cockatrices is that, once dead, are still a hazard. XDon't forget where you left the corpse and don't inadvertantly pick Xit up. X.LI Xans XTheir pricks eventually render you unable to move, collapsed. Time Xheals you slowly, but royal jelly (found in hives) restores movement Xinstantly. Levitation can be used to avoid xans; they are short Xcreatures. X.LI Nymphs XThey are much nastier in NetHack than in other games. Although usually Xasleep, they can wander and hit so fast that, if you have no handy Xkiller magic, they can rob you blind. They teleport instantaneously Xunless you use a wand of cancellation. (Think of what could happen to Xyou if, in two passes, a nymph has stolen your weapon and your armor.) X.LE X.H 3 "To win the game, you must go to hell and back." XYour principal goal, the Amulet of Yendor is found in the center of Hell, Xguarded by the Wizard of Yendor and his dog, surrounded by a moat. XOnce below level 26, you will notice there are no stairs going down. XTo get to hell, you must read a teleport scroll while confused; you will be Xasked "What level?" Enter ``40'' and to hell you will go. XYou will burn to a crisp without fire resistance. XYou must levitate over the moat or blast the waters with fire and dig Xthrough the wall to reach the Wizard. X(If you genocide dogs, the Hell Hound will also be destroyed.) X.H 1 "ROOMS AND OTHER BAD PLACES" XRooms can be empty, filled with traps, treacherous pools with eels, Xor even a beehive. The types of rooms listed in this section are Xmuch easier to deal with if you have a ring of conflict to force the Xdenizens to fight amongst themselves. X' X.H 2 "Assorted Shops" X' XShops add much of the spice to hack. Shops Xare rooms filled with goodies guarded by a shopkeeper. Shops Xmay specialize in a particular object (armor, weapons, scrolls, wands, rings) or Xthey may be general (antiques). There are three things you can do in a shop: Xbuy things, sell things, or steal. X.P XBuying things is simple. You pick up items and p)ay your shopping bill. X(Note: prices for magic items are high, but you often may want to buy food or Xa weapon if you aren't equipped to steal.) X.P XSelling things is almost as simple. You drop (not throw) the items, and if Xthe shopkeeper is interested, he will buy it from you. WARNING: if not Xinterested, he may take the item without paying (i.e. the keeper of a Xbook shop isn't interrested in your mace or potion). X.P XStealing is harder. You must kill or sleep the shopkeeper or get out past Xhim. A nasty but lucrative tactic is to enter a shop, sell everything you can Xto him, including extra rings, cursed items, and/or dead monsters, then take X(not buy) back everything you want to keep, anything of his you can carry, and Xsteal it all, including the gold he paid you. You will Xhave to rely on your brains, not your brawn. Note that the shopkeeper usually Xhas some treasure of his own that may not appear until he is dead. X.P X.H 3 "Strategies for dealing with shopkeepers" X.BL X.LI XTeleport out: keystone kops will immediately pursue you; the shopkeeper Xwill follow somewhat after, asking "Did you forget to pay?" Beware the Xpies thown by the keystone kops; Xthe shopkeeper will get angry if he gets hit and take it out on you. X.LI XDig your way out. X.LI XTeleport the shopkeeper away with a wand of teleportation; just Xdon't meet him on the way out. X.LI XAvoid the shopkeeper: lure the shopkeeper away from the door, then Xzap him with a wand of sleep. Tiptoe around him and make good your Xescape. X.LI XKill the shopkeeper: you better have a wand! Killing humans is very bad Xluck. On the run, these retired barbarians will Xwipe up the floor with you if they catch you. They are faster than you and X\fBthey ignore Elbereth\fR. If you quaff a potion of invisibility, they will stand Xin front of the door no matter what you shoot or throw. The shopkeeper Xknows who's attacking him, and if you get too close, he'll get you. X.LI XTrain your dog: this isn't as hard as it sounds. It can be fun if you're not a Xtaker of risks. Get your dog inside the shop and sit in the doorway until Xthe dog puts an object directly in front of you. You can step forward and Xtake the item without being charged for it. XWhen he moves away, toss him a tripe ration. Having been rewarded, Xyour dog will will bring other objects to you in the same manner. X(Note: the shopkeeper may stand Xon this critical spot if the dog has displaced him; just be patient.) X.LI XIf by some chance you have a shop with a bunch of orcs in the back, XElbereth one step behind the door, and kill the orcs as they exit the room. X(You may have to take a step into the room or throw something to wake up the Xorcs). The orcs will carry many items outside the shop for you, and you will Xnot be charged for them. The shopkeeper may not even declare his shop Xpillaged. X.LE X.P XShopkeepers have long memories. They will refuse to let you out Xof a shop if you have stolen any items from it, even if you are not trying Xto steal anything on this visit. Shopkeepers are also crafty enough to Xstay out of your line of fire, unless you are within 2 spaces of the door. XMake sure you have a means of escape before trying anything, since you will Xhave to pay for or steal anything you use up or get stickeycursed by! If you Xknow which scroll is teleportation, then you can use one of his, but if trying Xhis scrolls out to find a teleport scroll (don't even try it except in a book Xstore) you run a risk of being stranded. Trying wands out in a walking-cane Xshop will avoid that problem (since wands are not used up in one shot) but Xif any wand is fired at, or any ray hits (look out for rebounds) the Xshopkeeper, he will get mad! If you really wipe out a shop, the storekeeper Xwill declare it pillaged, and instead of buying, he will accept contributions. X.P X.H 2 "The Magical Memory Vault" XThis little 2x2 room holds the current Xbalance of the Magical Memory Bank. It has no doors connecting it to any Xroom or corridor on the level. You may locate it in three ways. 1) Xread a scroll of gold detection. The four piles of gold are unmistakable. X2) read a scroll of magic mapping. Any 2x2 rooms on the level not Xconnected to any other rooms will be a Magic Memory vault. 3) stumble Xupon one. X.P XThere are three ways of getting to a Magical Memory vault. X1) teleport in. This is the fastest way in, but will you be able to get out Xagain? 2) use a wand of digging. 3) Find the phrase ``ad ae?ar um'' X(Latin: \fIad aerarium\fR,``to the money.'') and search it until Xyou find a passage that contains a ``single-use'' teleport trap and use it. X.P XIf you stay in a vault too long, a guard will come by and ask you Xto identify yourself, and if he doesn't know you, Xto drop all your gold. If you have no way to teleport out or defeat Xthe guard, you lose both your money and the money you've stolen. XThe key is to identify yourself as ``Croesus'' (as in ``Rich as Croesus.''). XThe guard will then leave you to your looting. X.P XIn some older versions of Hack (1.0.3) it is also possible to Xdeal with the guard this way: X.AL X.LI XDrop your gold, and move one step toward the guard (once he Xgives you room). He will move a step down the corridor. X.LI XTake a step back to pick up the gold; the guard will stay put. X.LI XStep toward the guard again, till you are next to him (Don't Xhit him!). Drop gold again. He will advance again. X.LI XRepeat until guard reaches end of corridor, where he will disappear. X.LE X' X.H 2 "David's Treasure Zoo" X' XThe zoo corresponds to a monster room (sometimes know as ``party rooms'') Xin Rogue. There are some differences: A zoo is packed with monsters, Xexcept for the row facing the door. There are no magic items, (except for Xwhat materializes when you kill a monster) but a pile of gold is under Xevery monster. Monsters in a zoo are best dealt with with a ring of Xconflict, but zapping a missile wand (fire, cold, magic missile, death, Xetc.) will kill many monsters. Otherwise, you better run as fast as Xyou can away from the zoo and come back when you are better prepared. XBest thing is to use Elbereth and a strong wand. If a Xleprechaun is in the zoo, Xwhen you use a wand or a ring of conflict, he will go around picking up the Xgold left by dead monsters. When he has all the gold, he will teleport, which Xis wise of him, because he is carrying a lot of gold. XOrcs will also pick up gold but, or course, can't teleport. X' X.H 2 "Hives" X' XLairs filled with killer bees. Asleep at first, they will swarm if Xyou remain long. Hives have several lumps of royal jelly, a substance Xthat simultaneously fills your stomach, heals and increases strength. XIt also heals the effect of xan pricks. X' X.H 2 "The Morgue" X' XThese are filled with ghosts with strange names. When Xyou disturb their rest, they file out and attack. Note that these Xghosts are not of former players. X' X.H 2 "Throne Rooms" X' XLike Treasure Zoos, Throne Rooms are packed with monsters. In order to Xget a crack at the throne, you must clear some of them. A ring of Xconflict is useful. When you approach the throne, use the # sit command Xif you dare. XAlthough the message ``you feel somehow out of place...'' is always displayed Xwhen sitting down, there is a one in three chance that something will happen. XAs with fountains, after a random number of operations, the throne disappears: X``The throne vanishes in a puff of logic.'' X.P X.S 9 10 X.TS H Xtab (#), center, box; Xc c Xl l. XMessage#Effect X_ X.TH X``you feel suddenly weaker.''#Lose 1-2 strength, plus hp damage X``you feel suddenly stronger.''#Gain strength X``A massive charge of electricity shoots through your body!''#Electrocution, great damage X``you feel much, much better!''#Cure all X``you notice you have no gold!''#That's correct X``you feel your luck is changing.''#Adds to luck or grants a wish X``an image forms in your mind.''#Magic mapping X``your vision sharpens.''#See invisible X``you feel threatened.''#Aggravate monster X``you feel a wrenching sensation.''#Teleportation X``you are granted a gift of insight!''#Identify pack X``your mind turns into a pretzel!''#Confusion X_ X``you hear a voice echo:''#[Three possible:] X``Your audience has been summoned, Sire!''#A nasty monster appears X``By your Imperious order Sire...''#Genocide X``A curse upon you for sitting upon this most holy throne!''#Blindness or curse pack items X.TE X.S X' X.H 2 "Mazes" X' XMazes are found on the lowest levels of the Xdungeon. The exact level may vary depending on your version of hack. XThe maze takes up the entire level, and is inhabited by a variety of Xstrong monsters. One peculiarity of the maze is that there are no Xstaircases down. All staircases in mazes lead up, even if you had just Xascended the staircase from a lower level. The only way to get to the second Xor greater maze levels is to fall several levels through a trapdoor. Even Xthen, you will have to repeat the fall if you want to return. You may wish to Xsave a scroll of mapping for the maze, especially if you possess a ring of Xteleport control. Also useful are potions of object detection (see Amulet), Xmonster detection, and blindness (if you have telepathy). XEvery maze is inhabited by a minotaur (m) who carries a wand of digging. XIt is rumored that a wand of wishing can be found on a particular level. X' X.H 2 "Traps" X' XThere are various types of traps, designed to injure, incapacitate, Xor relocate you. X.VL 22 X.LI "dart trap" XSmall damage, rarely poisoned. X.LI "arrow trap" XGreater damage, rarely poisoned. X.LI "pit trap" XSmall damage, temporary imprisonment. Greater damage if spikes are Xpresent. X.LI "bear trap" XLittle damage, temporary imprisonment. X.LI "sleeping gas trap" XSleeping gas is dangerous during battle; you can die while asleep. XLasts several turns. X.LI "teleport trap" XSend you to random spot on same level. X.LI "level teleport trap" XSends you to a random lower level. Message reads: ``You Xare momentarily blinded by a flash of light.'' It is quite possible to Xteleport to level 30, where, if you do not have fire resistance or a Xring of fire resistance on your finger (in your pack does you no good!) Xthe message is displayed: ``You arrive at the center of the earth \- XUnfortunately that is where hell is located \- You burn to a crisp.'' X.LI trapdoor XDrops you to the next level. X.LI "squeaky board" XMakes a sharp sound that alerts monsters to your presence. X.LI "anti-magic field" XDrains some of your magic energy. X.LI "water trap" XSquirts water that can rust your weapons and armor. X.LI "magic trap" XHas several effects, some which are familiar, but not all of which are Xreal. The following is a list of messages associated with magic Xtraps and their meanings. The most common effect is a blinding flash Xof light followed by the creation of one or more monsters around you. X.LE X.TS Xexpand, tab(#), center, box; Xc c Xl l. XMessage#Effect X_ X``You are momentarily blinded by a flash of light.''#Blindness; create monster X``You yearn for your distant homeland.''#No effect X``Your pack shakes violently!''#No effect X``A shiver runs up and down your spine.''#No effect X``You hear a distant howling.''#No effect X``You hear a deafening roar!''#Create monster X``You feel someone is helping you.''#Lift curse X``You feel charismatic.''#Tames monsters around you X``You feel in touch with the Universal Oneness.''#Lift curse (hallucinating) X``You feel like you need some help.''#Lift curse (hallucinating) X``A tower of flame bursts from the floor.''#Reduces hit point maximum X.TE X.P XYou can still fight and use Elbereth from bear and pit traps. XAll traps can be discovered by searching, or by passing near with a Xring of searching. A wand of secret door detection may also find them. X' X.H 2 "Fountains" X' XYou can drink (quaff) from fountains or dip things in them. The water Xmay bestow certain benefits, but such instances are rare. Most of the Xtime you will find ``The cool draught refreshes you.'' Sometimes a gem Xwill appear. There is a small Xchance of causing the fountain to overflow. When this happens, stay clear Xof the pools, which are displayed as ``}'' (rather than as fountains, X``{''). If you step into one, you will certainly drown, unless you Xhave teleport ability. (The game automatically attempts teleportation Xwhen drowning.) It is also possible to unleash Demons; this Xis likely to be very unlucky. (See ``Monsters.'') XDipping a long sword can be useful (see ``Excalibur'') but there may be Xsome initial damage and enchantment may not be achieved before the fountain Xdries up. The best procedure seems to be going under Elbereth before Xdipping. You may see several messages, as summarized here: X.P X.so fount.tbl X.H 1 "FOOD" X' X.H 2 "Hunger, Weakness and Death" X' XIn Rogue, it is best not to eat until the message ``You feel weak'' is Xdisplayed. Not so with Hack (and especially NetHack). Your strength Xdrops by one point when the ``weak'' message is displayed, and there Xmay be lasting effects. Eat when you are hungry. If you Xeat two food rations in a row, or an enormous amount of other stuff, you will Xbecome Satiated ('You're having a hard time getting all that food down'). X\fBDo not eat while satiated\fR. You may choke and die. X' X.H 2 "Monsters" X' XEating fresh-killed monster corpses is good for saving your Xrations. However, some are poisonous, and all rot after a short time. XEating some monster corpses will give special abilities or effects (see Xthe table at the end of this section), Xbut may simultaneously do poison damage. Eating rotted (tainted) Xcorpses is lethal within 20 turns at most, unless you have a handy healing or Xextra-healing potion. If you do, drink it fast. Poison resistance will not Xprotect against rotted corpses. X' X.H 2 "Food Items" X' XAside from monsters, food seems to keep forever. Most Xnamed items have little food value. Food rations however, are a super Xfood which will take you from fainting to healthy in one shot. Some pancakes Xalso seem to do this. Fortune cookies contain hints from a rumor file. XIgnore ``clues'' to next level; they are random. Hints about monsters, methods, Xetc. are usually good. Tripe is dog food. If you eat it, it will usually Xbehave as a food ration, but you may throw up, and be left only slightly Xbetter (or worse) than you started. Small food items can at least delay Xstarvation. Carrots will cure blindness, and a clove of garlic can be Xwielded against a vampire. A few food Xitems (random) are rotten. There is not much you can do about this or the Xminor effects that it may have, but be warned that rotten things have Xonly 1/4 the food value. X' X.H 2 "Tins" X' XTins take a while to open, and Xyou will automatically stop opening the tin if a monster approaches X(even if you are under Elbereth). XTins may contain apple juice (useless) peaches (food), Xrotten meat (causes you to vomit) unknown substance (disgustingly nutritious) Xand the important stuff, spinach. This miracle weed increases your strength Xby a random but potentially large amount. Two or three of them will Xalmost certainly turn you into a hulk. Note that monsters will interrupt Xyour opening it. If you don't have a can opener, axes, crysknives, and Xdaggers help speed up the process of opening tins. To help you, though, they Xhave to be wielded, and if you wield a stickeycursed dagger, tough luck. X' X.H 2 "Food Attribute Index" X' XLevels: satiated, not hungry, hungry, weak, fainting. X.sp XBelly limit: 1499 units X.sp XInitial food in belly: 900 units. X.sp XProbability of rotten food (unless fortune cookie or dead monster): 1/7 X.sp XConsequences of rotten food: X.TS Xtab(#),center; Xc c Xl l. XChance#Result X_ X1 in 4#confusion (2d4) X3 in 16#blindness (2d10) (if not blind already) X3 in 16#loss of consciousness (1-10) X3 in 8#no harm X.TE XValue of rotten food: 1/4 normal value. X.sp XEating restores 1 strength point unless it leaves you weak or satiated. X.P X.so food.tbl X.P XIt is possible to use polymorph to change food items. When you kill Kops Xor giants you get cream pies. They are relatively light and you can Xcarry many. When you are hungry simply zap a number (2-3) pies into Xfood rations. This allows you to carry a lot of food. (It is a good Xidea to always have at least one food ration because you may not be Xable to cast.) You can also polymorph dead bodies with this spell. X.H 1 "MONSTERS" X' X.H 2 "Monster Data Index" X' X.so monster.tbl X.P X.H 2 "Descriptions" X.LB 4 0 0 2 a X.LI XAcid Blob: Not edible. Does not attack unless confused, but when you hit Xit it may splash you with acid or corrode your weapon or armor. (Elven Xcloaks and leather armor are not affected.) Worth 9 XP; good for Xbuilding your levels at first. However, an acid splash can do as much Xas 8 points of damage. They are slow and easy to avoid. If one is Xblocking your path in a corridor or door, you can lead it into a room Xand dodge around it. X.LI XGiant Beetle: Edible. Nothing else special. X.LI XCockatrice: Very dangerous! Any hit will turn you to stone. Even if it Xmisses, it has a one in five chance to do so by hissing. Touching a Xdead cockatrice is also lethal, unless you are wearing gloves. If you Xthrew things at it, do not try to retrieve them until detect food Xtells you there is no corpse underneath. Don't even think of Xeating it. Gloves allow you to handle dead cockatrices, but not Xnecessarily safely (see gloves). A monster Xturned to stone by a living cockatrice eventually become a Xpile of rocks. Monsters you hit with a dead one Xseem to be normal corpses. XThe wand of cancellation does not stop the petrification. XTypically, the process begins with a message about Xyour limbs stiffening. Eating a dead lizard has been known to Xprevent petrification. X.LI XDog: your dog, or that of a previous adventurer. If you throw tripe or Xanything else edible (not rotted corpses) at a wild dog, it becomes tame. XIf you leave a tame dog alone on a level, it instantly goes wild. To Xtake a tame dog to another level, use stairs when it is adjacent to you. XA tame dog will not attack you unless it is confused. XIt can starve to death, and for a while near the end will be confused Xby hunger. If you get ``Sad feelings'' it means Xthat your dog has died or been killed. If you feel ``worried'' it means Xthat it's dangerously hungry. Dogs are surprisingly powerful. Note: Xif the dog falls down a trap door, it will still be tame \- it only Xgoes wild when deserted. Little dogs grow to be big dogs as the game Xwears on. There is nothing except a cockatrice that a big dog cannot Xat least argue with, and have a reasonable chance of killing. It seems Xto kill only for food, with a few exceptions such as acid blobs and Xsometimes kobolds. If you are fighting something and it has a high Xloyalty quotient, it may get the idea. XNOTE: Dogs will not step on a cursed object. Thus you can drop a Xcursed object (rings do well in a passageway or door and the dog will not Xfollow. Later, come back and get him, no worse for the wear. X(CAVEAT: This may apply only to stickeycursed items.) X.LI XEttin: in D&D, hard to surprise. In hack, hard to kill (meaner than a troll). X.LI XFog Cloud: edible, weak, but difficult to kill. 24XP. A real bargain. X.LI XGelatinous cube: Occasionally paralyzes. 23XP. X.LI XHomunculus: bite can put you to sleep. (Rare for wizards) Not edible. X.LI XImp: Poor attack, but hard to hit. You might starve to death trying Xto kill one. Edible. X.LI XJaguar: has multiple attacks, but does not inflict much damage. X.LI XKiller Bee: Like orcs, this denizen of the dungeon appears in swarms. XIf you get hit, you may find that the bee's sting is poisoned. If Xyou haven't already eaten a killer bee or a scorpion, doing so Xwill give you permanent resistance to poison. They also are created Xin swarms by create monster. Unlike orcs, these are individually Xmedium-tough monsters, and there is no Orcrist for them. Poison resistance, Xhowever, takes the sting out of them. X.LI XLeocrotta: The leocrotta is a master of hit and run tactics. He tends to Xtake three hits and then step back. The leocrotta is a real headache Xwhen you are fighting other monsters. X.LI XMinotaur: The minotaur is the king of the mazes that exist on the lowest Xlevels of the dungeon (~27+). One of these bull-headed creatures Xcan be found in each maze level. Kill him and you will find a wand of Xdigging. X.LI XNurse: tends to a wear a ring, but not always. XIf you remove your armor and go barehanded, Xshe heals you and raises your maximum hit points. XNOTE: Elbereth works to stop her either way. You can either be truly Xdefenseless, heal yourself, or fight her. Try to avoid her until you Xhave cleared the level. It is bad luck to kill a nurse. X.LI XOwlbear: If the owlbear gets a good hit on you, he will embrace you in a Xbear hug! You are then unlikely to be able to escape from its Xclutches short of killing it or teleporting away. X.LI XPiercer: can drop from ceiling by surprise. XIf it falls and hits you, it might do up to 30+HP damage. XOnce on the ground, however, is not much of a problem. XOne of the prime reasons to wear a helmet in hack. Edible. 10XP. XA hanging (hidden) piercer can be found by searching. X.LI XQuivering Blob: Edible. Weak and slow. X.LI XGiant Rat or Rockmole\(dg: Both are edible. Rockmoles bore into walls Xand corridors, making new passages. X.LI XGiant Scorpion or Spider\(dg: poisonous sting. Edible Xfor poison resistance. XLike snakes, scorpions and spiders hide Xunder objects. You can turn this to your advantage by throwing Xmissiles at them from across the room. They will hide under the first Xone, then sit still for you to hit with many more. Beware of spider Xwebs. X.LI XTengu: The tengu tends to engage in guerilla tactics (like the leocrotta). XTengus teleport short distances while in melee, and may even be able Xto follow you if you teleport away. X.LI XUnicorn: DON'T fight! this is a good guy. Throw gems at it. If the gems Xare valuable, the unicorn will give you something valuble. Throw a gem Xdirectly at it and it "graciously accepts your gift." This raises Xyour luck 5 points, which is useful. It won't tell you Xthis, however. If you throw worthless glass at it, it will be insulted Xand refuse the gift. Like the albatross, it is unlucky to kill one. X.LI XViolet Fungi: slow, edible. Sticks to you. X.LI XLong Worm or Wumpus: Has a long body (~) behind a head (w). XOnly the head can hit, Xthough you can hit (and destroy) the worm at any segment. Hitting Xthe last segment is by far the best approach. XYou can get a worm tooth out of the corpse. Enchanting that will Xproduce a crysknife, a powerful weapon. XLong worms tend to hit in long bursts; you may get one that Xjust sits there while you hit it a few times and then hit you 10 or Xmore times. The worm scores hits in quantity rather than quality. XAvoid attacking the midsection. XThis can divide the long worm in half, creating two short worms. XIt is possible to halve a worm, then split each of Xthe halves. XFind a good running loop (two doors on the same side of a room Xthat connect through tunnel) and sneak around to whack at its tail. XYou do not have to kill every single segment to kill the whole worm. XIt is worth 115XP. X.P XSome versions of Hack have the wumpus, a strong creature without Xthe complications of the long worm. X.LI XXan: pricks your leg. More than one prick ruins your load-carrying Xcapacity. Potion of speed or lump or royal jelly will cure. XA real hazard. Found under X20th level. Good candidate for genocide. A ring of levitation allows Xyou to rise above them; they are very short. X.LI XYellow light: if it hits, it will blind you and disappear. Blindness is Xtemporary (much shorter than from a potion of blindness). X(See Floating Eye, and potion of blindness.) X.LI XZruty: nothing special. Hits a lot. X.LE X.LB 3 0 0 2 A X.LI XGiant Ant: poisonous sting can lower your strength. Moves several times Xin one turn. X.LI XGiant Bat: jumps around. Not powerful, but so fast that it can hit you and Xget out of hand-to-hand range. Eating corpse causes confusion like Xpotion. (No warning message.) Good as dog treat, though. X.LI XCentaur: Fast and powerful. Edible, but corpse is heavy. X.LI XDragon: A mega-monster. Nasty attack or breathes fire. The second best reason Xto own a ring of fire resistance at low levels. You may also do Xit the hard way; eating a dragon's corpse Xwill give you permanent fire resistance. Unfortunately, a dragon's Xcorpse is an unliftable object. Dragons can flame you even through walls Xand past boulders, Xthough probably won't hit you. This is particularly common in mazes (level 27+). XA dragon at the back of a zoo can be useful \- they flame at you, and Xtake out any intervening monsters. Dragons can flame you through XElbereth. Note that even with fire resistance, the dragon's flames Xcan cause your scrolls to burn and your potions to explode on you. X.LI XFloating Eye: Gaze can paralyze you, leaving you game for monsters. It Xcannot do this unless you attack it hand-to-hand. Eating corpse makes Xyou sick but bestows telepathy; whenever you are blind, you Xknow what and where every monster on the level is. This turns yellow Xlights and potions of blindness into potential godsends when you have Xmost of the level mapped out. To get corpse without getting frozen, Xstand next to it while your dog kills it, then grab corpse before he Xeats it. (Note for Tourists: use your camera to blind it. A blinded Xfloating eye cannot defend itself.) If your dog is deceased, throw Xthings at it. Unaffected by wand of cancellation. Wand of invisibility Xprevents them from paralyzing just as blindness does. X.LI XFreezing Sphere: eating corpse gives protection from cold as ring, but Xpermanent (may do poison damage). Usually gives you a blast. XYou may kill a freezing sphere with projectiles/ray wands or missile Xweapons. Exploding freezing spheres leave no bodies. It is Xeasy to kill at a distance (two crossbow bolts). Ring of cold Xresistance will protect you from explosions, as will having eaten a Xsphere corpse. X.LI XGnome: edible. X.LI XHobgoblin: edible \- good food source. Attack can do up to 8 points Xof damage. X.LI XInvisible Stalker: this monster is invisible; the letter is what you Xsee with ring or potion of see invisible. (Or telepathy) XEating corpse confuses you and/or allows you to see invisible Xthereafter (not to mention turn you invisible for a while!) X.LI XJackal: usually edible, but seems to rot fast, or perhaps sometimes start Xa bit rotten, though not enough to kill you, just confuse you. X.LI XKeystone Kop: The guys that come to get you when you rob a store. Do not Xeat them! They are poisonous. Keep their pies, though. Killing a XKop is bad luck. Pies blind you temporarily, which isn't bad if you Xhave telepathy. There is a # wipe command. Their numbers seem to increase Xwith the amount stolen. X.LI XLeprechaun: if it hits while you are carying gold, will do no damage but Xwill teleport away with a lot of gold. If it hits while you have Xno gold, does damage. Can also pick up piles of gold, even from under Xyour feet. Eating corpse may do poison damage, but bestows teleportation Xas with the ring, but permanently. Usually have a pile of gold on them, Xincluding any they took from you. Good for building up experience in Xthe lowest levels (40+ XP). X.LI XMimic: Poses as object in shop or elsewhere. Step outside shop, the items Xthat vanish are mimics. Once they hit you, they can prevent you from Xmoving off the square until they are dead (or you teleport away). XEdible. (When eaten, you mimic a treasure chest for 30 turns) XIn shops, mimics are usually seen as inverted armor, i.e. Xarmor is ``['' and mimics ``].'' XMimics often mimic doorways (+) or chests of gold ($). They can be Xdiscovered by searching, including the ring. Wand of cancellation will Xalso show them up. X.LI XNymph: Seduces you and swipes many possessions, including at least one armor Xthat she talked you into taking off. Or, may just grab an item. XEither way, she teleports away. Eating corpse is just like eating a Xleprechaun corpse. Kill her, and you get your possessions back. Ignores XElbereth. (But see ring of adornment.) You may ignore her charms if Xyou zap her with a wand of cancellation. (NetHack nymphs are very fast and Xcan pick you clean after a few encounters \- stay away from them.) X.LI XOrc: Always appear in swarms. If you see one, there are others. XEdible in NetHack. May have personal treasure. Scroll Xand wand of monster creation (but not polymorph) may create 8-9 of Xthem. Call your weapon Orcrist and whack away. Can carry items around Xthat they find on the floor, i.e. in shops. X.LI XPurple Worm: Not that hard to deal with, by the time you get to that Xlevel. They swallow and digest like the trapper, but Xyou faster, and towards the end you cannot hit. This is Xtheir main attack, and it is dangerous. X.LI XQuasit or Quantum Mechanic\(dg: Fast (3 spaces and/or attacks per move), Xbut little damage per blow. Quantum mechanics will teleport you with Xthe message ``You are uncertain of your position.'' X.LI XRust Monster: Rusts armor when it hits. Items that will rust: all armor X(except leather) and helmets. Elven Xcloaks, shields, and gloves are unaffected. An elven cloak will Xprotect the armor underneath it from rusting. Note that once you Xstart taking off your armor, he cannot harm it, unlike rogue. Takes no Xhit points. Try wand of cancellation. An item may only be rusted to X-3. X.LI XSnake: can hide under items on floor. Can appear in numbers from fountains. X.LI XTroll: in D&D and rogue, regenerates its wounds. Hack Trolls do not seem Xto be as nasty as rogue Trolls. Several hits per move. X.LI XUmber Hulk: chance of confusing you (as potion) if you catch sight of it. XSave a potion of blindness (and a potion of healing) for the umber Xhulk if you detect him beforehand. Unlike rogue, umber hulks seem Xto have more than one chance of confusing you. X.LI XVampire: Hits from the vampire reduce your maximum hit points, Xwhich is almost as unpleasant as wraiths. XYou can drive a vampire away with one hit while wielding a clove of Xgarlic. X.LI XWraith: in D&D, drains one level/hit. Drops you an experience level if it Xgets in a good hit. In extreme cases, may take several levels if it Xhits well several times. When you kill it, you will go back up one Xlevel if you've lost any (but won't get the extra experience points). XWraiths usually don't drain levels if you have good armor; XEat corpse to gain experience level \- one of the fastest and easiest Xways to increase your level. X.LI XXorn: In Hack, a xorn is a tough monster, about the same as Xattacking a ettin. X.LI XYeti: gives cold resistance when eaten. X.LI XZombie: edible. X.LI @) XHuman (you, shopkeeper or guard): Shopkeepers guards will kill you if you Xmake them mad. They are tough Xand ignore Elbereth. If you teleport out with unpaid Xitems, they will pursue you. XSee shops under other for ways of dealing Xwith them. Don't try to genocide shopkeepers. Genociding shopkeepers Xgenocides all humans (@). You are a human and thus will vanish too. XKilling humans, including shopkeepers or guards, Xreduces your luck, an internal variable. It also kills telepathy. X(but you can then regain it in the usual manner). XEating a shopkeeper produces the message: ``You cannibal! You'll be Xsorry for this!'' XYou may encounter a shop on a ghost level that has been robbed by the Xghost. In that case, the shopkeeper is likely to take your money for Xthe items stolen by the ghost and even kill you if he's still angry. X.LI ,) XTrapper: The trapper possesses a unique attack X\- it simply swallows and digests you. After being swallowed by a Xtrapper, you will get the message ``The trapper digests you'' about Xevery third turn. You can still hit him from within, and stand a Xgood chance of killing him. If you don't, after about six (6) Xsuch messages you will get the message "The trapper digests you Xtotally!". If such is the case, better luck with your next character. XIf you have been swallowed by a trapper, you may polymorph it into Xsome other creature whose digestive tract may be less hostile. XWands of digging will blast through his Xstomach, leaving him very weak. Two bolts of cold didn't seem to Xfaze him too much. Teleport out if you can. When teleporting out of a Xtrapper, a ring of teleport control will let you choose where you want Xto go as usual, but not let you see the level while choosing. XA wand of teleport monster will take you with the trapper. X.P XDigesting seems to be cumulative, so if you escape one trapper Xafter 5 digesting messages, be very wary of being swallowed by Xanother trapper. He may digest you totally in one turn. X.LI &) XDemon: a monster with strength second only to the purple worm, Xwith a high armor class and good magic Xresistance. (Note: demons are not resistant Xto fire.) Demons replicate; one demon will Xgive rise to a second, and a third, etc. The way to deal with this is Xto back the bunch (or perhaps even just the original) into a dead-end Xand start hacking away. Replicas cannot appear unless there is room next Xto the replicator. This could also be useful when you have some spare Xfirepower and need some experience points. XA wand of cancellation will stop or prevent replication. XThe wand of undead turning makes them turn tail and run. X.LI ~) XLurker Above: another swallowing creature. X.LI :) XChameleon: Whereas the mimic will mimic objects, the chameleon will Xmimic other monsters. When hard pressed, the chameleon will Xrevert to its original form. Also unlike the mimic, the chameleon Xchanges form constantly. So if you see a monster, and then look Xagain and see a different one, it's probably a chameleon. XChameleons have all the powers of the monsters Xthey emulate. If you see a genocided monster, it is a chameleon. X.LI "`` '')" X(a space) Ghost: incredibly hard to hit. Does little damage. Always has X``ghost hoard'' that can be obtained by killing the ghost Xor by sneaking around it. Remember all items in these hoards are Xstickeycursed. XSneaking around a ghost is easier than destroying it, because they Xmove slowly and do little damage per hit. Find a good running loop. XDon't get caught in a dead end \- you'll either get killed or starve Xto death. If you're getting clobbered by a ghost, do not retreat Xtoward an up staircase! If a ghost kills you, you may become a ghost Xon the same level. If many people are ``ghosted'' Xthere, future dungeon-delvers face the grim prospect of several ghosts and Xtheir dogs! This can get them killed before they can escape, which Xaggravates the problem. (It may be advisable to ask root or the games Xmanager to remove a \fIbones.n\fR level that has reached absurd proportions.) XIn addition, If you are about to die on a ghost level, drop Xeverything; When you become a ghost, your hoard will not be stickeycursed XGhosts are surprisingly easy to kill if you have a lot of experience X(level 11+). Worth 175XP. X.LI ;) XGiant Eel\(dg: Rumor has it that eels hide under mud and that a unicorn Xcan clear the water so that you can see them. They wrap themselves around Xyou and pull you into the mud to drown. X.LI 1) XWizard of Yendor: Guardian of the Amulet, a powerful wizard who may Xnot stay dead (NetHack). X.LI 2) XMail Daemon: You won't get a crack at this one; this creature delivers Xscrolls of mail to you and quickly departs. X.LI 9) XGiant: Powerful creature found on lower levels. Eating one increases Xyour strength. X.LE X.H 1 "WEAPONS AND ARMOR" X.H 2 "Weapons" X.P X.so weapon.tbl X' X.H 2 "Armor Items" X' X.TS Xbox, center, tab (#); Xc c c c c Xl n n n n. XName#Chance#Weight#Ac#Protection X_ Xhelmet#3#1#9#0 Xplate mail#5#5#3#2 Xsplint mail#7#5#4#1 Xbanded mail#9#5#4#0 Xchain mail#10#5#5#1 Xscale mail#10#5#6#0 Xring mail#12#5#7#0 X.TE X.sp X The armors below do not rust. X.TS Xbox, center, tab (#); Xc c c c c Xl n n n n. XName#Chance#Weight#Ac#Protection X_ Xstudded leather#12#3#7#1 Xelfin chain mail#1#1#5#3 Xbronzeplate mail#6#5#4#0 Xcrystalplate mail#1#5#3#2 Xleather armor#15#3#8#0 Xelven cloak#5#0#9#3 Xshield#3#0#9#0 Xpair of gloves#1#1#9#0 X.TE X.P XProtection refers to magical effects. X.P X.H 3 "Elven Cloaks" XMagic cloaks that increase your Xarmor class by one and protect you from Xenchantments. Elven cloaks do protect your armor from being Xdissolved by rust monsters or acid blobs. They can be enchanted. X.H 3 "Helmets" XProne to digestion by rust monsters, Xbut they protect you from piercers and from rocks dropping on you Xin mazes (if you get that far). X.H 3 "Gloves" XThese normally improve your armor class by one, but Xtheir greatest advantage is in preventing you from getting stoned by cockatrice Xcadavers. If you have a wand of wishing, ask for ``a pair of +3 gloves.'' XGloves allow you to pick up and even wield Xcockatrice cadavers, turning monsters Xto stone right and left until the corpse rots away. XThis tactic is not recommended because is very hazardous. If you Xsubsequently fall down the stairs (as is usual when heavily loaded) you will Xtouch the cadaver and die. Note also that this is inconsiderate of other Xplayers, as any player taking your hoard will encounter Xthe cockatrice cadaver before they reach the gloves you were using. If you Xhave a second pair of gloves, please put them at the bottom of your inventory, Xand the cockatrice at the top, except of course for the gloves you are Xwearing. (drop items above it, then pick them up again). XAny grave-robber should reach your spare pair and be overloaded before Xhe hits the cadaver, allowing him to put on the gloves. Note that the cadaver Xwill eventually rot away, so don't throw away your weapon. X.H 3 "Armor" XVarious types of armor have different basic armor classes, and Xany given suit may have a plus or minus in addition. Minused armor (including Xthe other items under this heading) is almost always stickeycursed. Note that Xmost armor takes some time to put on or take off, and that once you start Xeither process, you will follow through no matter what is attacking you. X.H 1 "SCROLLS, POTIONS, RINGS AND WANDS" X' X.H 2 " Scrolls" X' XUnless stated otherwise, all scrolls identify themselves. XException: detect scrolls will give a ``strange feeling'' if there are none of Xtheir objects on the level, and enchant/damage/destroy weapons/armor will do Xthe same if you are not wearing any of the item affected. X.P XAll scrolls give strange effects when confused or hallucinating. X.P X.TS Xtab (#),center,box; Xc c c c Xl n | l n. XName#Chance#Name#Chance X_ Xenchant armor#6#genocide#2# Xdestroy armor#5#light#10 Xconfuse monster#5#teleportation#5 Xscare monster#4#gold detection#4 Xblank paper#3#food detection#1 Xremove curse#6#identify#18 Xenchant weapon#6#magic mapping#5 Xdamage weapon#5#amnesia#3 Xcreate monster#5#fire#5 Xtaming#1#punishment#1 X.TE X.P X.AL X.LI Xgenocide: everyone's favorite scroll. XAlso prevents Xthe creation by scroll or wand of more monsters of the type. XNote that genociding cockatrices does not remove their cadavers (so you Xstill have to watch those ghost treasure hoards). XAlso, you can't genocide monsters represented by punctuation Xmarks (chameleons :, trappers , , demons &, lurkers above ~). XDoes not prevent you from polymorphing a monster into the genocided Xtype or chameleons from assuming that form. X.LI Xdestroy armor: Destroys outermost layer of armor. If you are wearing Xonly armor, it is destroyed. If you are wearing armor and a helmet, Xthe helmet is destroyed. Elven cloak over armor destroys cloak first. X.LI Xenchant armor: As destroy armor, but +1 added to enchantment. XAlso removes stickeycurse. Don't overdo it; armor tends to Xevaporate if enchanted beyond +3. X.LI Xenchant weapon: weapon in hand or random if barehanded. Otherwise as Xenchant armor, applied to weapons. X.P XBoth enchants make item glow green. XThere are two kinds of these \- one makes your weapon glow green Xfor a ``moment,'' the other for a ``while.'' The first is +1, the Xsecond is +2. This also applies to enchant armor, and damage weapon. XIf barehanded (or naked skin for armor) your skin itches or hands Xtwitch. Also applies to damage weapon and destroy Xarmor. Enchanting a worm tooth turns it into a crysknife, a very Xpowerful weapon. Overenchanted weapons (> +3) also evaporate. X.LI Xdamage weapon: -1 added to weapon. No effect on or of stickeycurse. XMakes item glow black. (see enchant weapon) XRead on a crysknife, this turns it back into a wormtooth, and Xreports that your weapon seems duller. X.LI Xfood/gold/object/monster detection: briefly see all on level. X.LI Xmagic mapping: all rooms, corridors, secret doors and stairs on level Xrevealed. Amnesia is the nemesis. X.LI Xamnesia: accumulated map of level lost, except for where you're standing. XIn NetHack, the message ``Who was that Maud person anyway'' is displayed. XThis is an inside joke, as previous versions say: ``Thinking of Maud Xyou forget everything else.'' X.LI Xteleportation: random spot on level. See ring of teleport control. XUseful in shops. X.LI Xfire: reduces your maximum hit points permanently. X.LI Xtaming: difficult to identify. If a monster is in sight, it becomes tame, Xlike your dog, but there is no message. The monster is then equivalent Xto a polymorphed dog. Thereafter, scroll is named in inventory. XReading it when surrounded by multiple monsters seems to affect only Xthe ones nearest you, i.e., a maximum of 8 monsters could be affected. XWarning: If you abandon a tame monster (on a level) it will go wild, Xand will not be pacified by tripe. Tamed ghosts are possible, but because Xthey do not eat anything, they cannot be rewarded and hence Xeventually return to their accustomed hostile state. X.LI Xidentify: identify one item. A few (perhaps 1 in 10) of these will ID Xall items of a type that you own. Use it on rings first, potions Xsecond. Note that if you choose to ID a)ll items, then you had better Xhave one of the special types, or you will only get the first item in Xyour inventory identified. X.LI Xremove curse: gets rid of all stickeycurses on worn items. X``You feel like someone is helping you.'' This scroll is very Ximportant! Anyone wielding a -3 dart, wearing a cursed ring of Xlevitation, or dragging about a heavy iron ball can attest to Xthis fact. X.LI Xcreate monster: one monster in adjacent square, appropriate to level. XNote if it creates orcs or killer bees, it will make a whole tribe of Xthem. X.LI Xmonster confusion: your hands begin to glow blue. The next monster you Xhit with a hand-to-hand attack will be confused, and your hands will Xstop glowing. A confused monster (assuming it survives the blow that Xconfused it) will move in random directions, attacking anything in its Xway. This includes you (so don't confuse your dog!) or other Xmonsters. X.LI Xpunishment: this cursed scroll outfits you with a ball and chain, Xindicated on the screen by @_0. The ball, if left to drag, may slow Xyou down. However, it can also be picked up, and if then wielded as a Xweapon, is devastatingly effective. It is also very heavy, however, Xand scrolls of enchant weapon have no effect on it. XThe remove curse scroll will cause ball and chain to come loose; you Xcan drop them then, but I'd suggest sticking with them if you're Xstrong enough. Also good for getting around fast. Try picking up the Xball, and throwing it in the direction you want to go. XIt is possible that this scroll may reduce your luck Xto 0 for the duration. X.LI Xscare monster: Similar to rogue in use. If you pick up a scroll that X``turned to dust,'' it \fIwas\fR a scare monster scroll that had already Xbeen dropped. If you read a scare monster scroll, the message is displayed: X``You hear maniacal laughter in the distance.'' This is the gods laughing Xat your stupidity, for you are supposed to drop the scroll on the floor. XMonsters will not attack you when you stand on one, nor will they cross it Xif dropped in a corridor. Unlike Elbereth, you can fight from a scare Xmonster scroll. You can move on and off the scroll if you avoid picking Xit up; if you pick it up it will turn to dust. X.LI Xblank: this scroll "appears to be blank." This scroll may be utilized Xwith a magic marker: write the name of a scroll you are already familiar Xwith (i.e. one that you've read at least once). X.LE X.P X' X.H 2 "Potions" X' X.S 8 10 X.W 7i X.TS Xcenter,box; Xc c c Xlw(.9i) | lw(2.3i) | lw(3i). XPotion Standard Message Special Case(s) X_ Xrestore strength Wow! This makes you feel great! T{ X... looks sound and hale again! (Thrown to monster) XT} Xgain energy Magical energies course through your body. T{ XYou feel feverish. (Confused) XT} Xwhiskey Ooph! This tastes like liquid fire! T{ XYou feel somewhat dizzy. (Vapor) XT} Xinvisibility Gee! All of a sudden, your can't see yourself. T{ XFor an instant you couldn't see you right hand. (Vapor) X.br XYou feel rather airy. (Blinded) XT} Xfruit juice This tastes like fruit juice. Xhealing You begin to feel better. T{ X... looks sound and hale again! (Thrown to monster) XT} Xparalysis Your feet are frozen to the floor! T{ XSomething seems to be holding you. (Vapor) X.br XYou are motionlessly suspended. (Levitated) XT} Xmonster detection You sense the presence of monsters. T{ XYou feel threatened. (No monsters) XT} Xobject detection You sense the presence of objects. T{ XYou sense the presence of objects close nearby. X.br XYou feel a pull downward. (No objects) XT} Xsickness Yech! This stuff tastes like poison. T{ X... looks rather ill. (Thrown to monster) XT} Xconfusion Huh, What? Where am I? T{ XWhat a trippy feeling. (Hallucinating) X.br XYou feel somewhat dizzy. (Vapor) XT} Xgain strength Wow do you feel strong! T{ X... looks sound and hale again! (Thrown to monster) XT} Xspeed You are suddenly moving much faster. T{ XYour knees seem more flexible now. (Vapor) X.br XYour legs get new energy. (Fast) XT} Xblindness A cloud of darkness falls upon you. T{ XIt suddenly gets dark. (Vapor) X.br XBummer! Everything is dark! Help! (Hallucinating) XT} Xgain level You feel more experienced. Xextra healing You feel much better. T{ X... looks sound and hale again! (Thrown to monster) XT} Xlevitation You're floating in the air! (Hallucinating) Xhallucination Oh wow! Everything looks so cosmic! T{ XYou have a vision for a moment. (Vapor) XT} Xholy water You feel full of awe. T{ XThis burns like acid. (When you are a Z,V,W or &) X.br X... shrieks in pain! (Thrown to a Z,V,W,' ' or &) XT} X.TE X.S X.W X' X.H 2 "Rings" X' X.TS Xtab (#),center,box; Xc c c c Xl n | l n. XName#Chance#Name#Chance X_ Xadornment#?#protection#? Xaggravate monster#?#protection from shape changers#? Xcold resistance#?#regeneration#? Xconflict#?#searching#? Xfire resistance#?#see invisible#? Xgain strength#?#stealth#? Xhunger#?#teleport control#? Xincrease damage#?#teleportation#? Xlevitation#?#warning#? Xpoison resistance#?## X.TE X.P X.VL 10 X.LI XNOTE: Xall rings increase your food consumptions to varying degrees. X.LE X.P X.AL X.LI Xcold resistance: You are invulnerable to cold, including backblasts from Xthe wand and freezing spheres. X.LI Xfire resistance: You are invulnerable to fire, including backblasts from Xthe wand and dragon breath. X.LI Xteleport control: gives you control of teleport destination, no matter what Xdoes the teleporting. Try to teleport into a wall or monster and you get a Xrandom teleport. Gives no control of when you go, just where. X.LI Xregeneration: Regain extra one hit point per round (but increases food Xconsumption dramatically). X.LI Xconflict: causes monsters to attack each other instead of you, if they are Xnext to each other. X.LI Xhunger: Increases hunger. X.LI Xstealth: Monsters don't wake up when you enter a room. X.LI Xsearching: finds secret doors/traps more easily, and occasionally without Xsearching. Does not necessarily work on first try. XAlso finds mimics and piercers. X.LI Xincrease damage: Increases the damage you do to monsters when hitting them. X.LI Xprotection: Increases your armor class and probably your (internal) saving Xthrows. Can be +1, +2, etc or cursed -1,-2, etc. X.LI Xteleportation: teleports you randomly about every once in a while. No way Xto control when, but a ring of teleport control determines where. XWithout this ring, destination Xis random on level. Is usually stickeycursed and uses a great deal of food Xenergy. X.LI Xadornment: useless in rogue, but in Hack it protects against nymphs X(they're dazzled by it and can't attack). X.LI Xresistance to poison: You are invulnerable to poison (including poison Xcorpses but not rotted ones, and all poison stings, bites, and potions). Xdoes not protect you from rotted (tainted) meat or potions of sickness. X.LI Xgain strength: Just what it says. Increments as with ring of protection. X.LI Xprotection from shape changers: Forces chameleons to take on their Xtrue form (:). X.LI Xwarning: glows in various colors, which may be indications of approaching Xmonsters, traps, etc. Code unknown. X.LI Xlevitation: equivalent to a potion of levitation when worn. Has minor Xadvantages if you wish to avoid traps, but a cursed ring of levitation Xcould spell the end of your character! You are unaffected by traps, Xbut you cannot pick anything up or go downstairs. X.LI Xsee invisible: same as potion. X.P XYou can wear only one of these items on each hand at any time, so Xa stickeycursed ring is a pain when say, you want protection from fire, but Xyou're too heavily loaded to take off your increase strength ring, and your Xring of searching is stuck on. X.LE X' X.H 2 "Wands" X' X.TS Xtab (#),center,box; Xc c c c Xl n | l n. XName#Chance#Name#Chance X_ Xlight#10#cancellation#5 Xsecret door detection#5#teleportation#5 Xcreate monster#5#make invisible#7 Xwishing#1#probing#2 Xstriking#7#digging#5 Xnothing#2#magic missile#10 Xslow monster#5#fire#5 Xspeed monster#5#sleep#5 Xundead turning#5#cold#5 Xpolymorph#5#death#1 X.TE X.P XWhen a wand is out of charges and you zap it, ``Nothing Happens.'' X.P X.AL X.LI XWishing: you usually get 3 wishes, and wishing for wands of wishing Xproduces wands with 0 charges left. When it asks you what you want, Xanswer with the exact syntax it would appear in your inventory as, if Xyou had identified it with the scroll of ID. The wand does not ID Xit for you, so be sure and keep track of what you've received and Xname the items as necessary. XIf you wish for an illegal item or a non-existent item, Xyou get a random one. You can wish for any plussed item up to +3, Xabove that you take your chances. You can wish for one wand or 3 of Xany other non-plussed item with each wish. Sample wishes: X.BL X.LI X+3 plate mail/pair of gloves/helmet/elven cloak/crysknife X.LI X3 potions of gain level X.LI Xring of regeneration/teleport control(#) X.LI X3 tins (No way to specify spinach, but the odds are good) X.LE X.P XWishing for ``a wand of wishing (3)'' will not work. X``Illegal'' wishes that seem to work often are +7 plate, 3 +3 crysknives X(but sometimes gives 3 -3 crysknives) Your luck may influence the Xchance of getting many items. In NetHack, it's a good idea to wish for Xrare spellbooks. X.LI XDrain Life: usually kills target creature, taking Xhalf of everything else's hit points, including yours. This is a ray. X.LI XSleep: of variable duration, and doesn't seem to work on bats. Some Xmonsters get saving throws (i.e., a chance not to be affected). This Xis a ray. X.LI XFire, Cold, Lightning, Magic Missile: all fire rays/bolts/zaps which do Xdamage to anything they hit. (See note below.) Cold seems to do the Xmost damage, missiles do the least, fire seems to have the longest range. X.LI XStriking: wand hits the first monster in the direction you point it, even Xfrom a considerable (but not infinite) distance. Not a ray. X.LI XPolymorph: turns one monster or thing into a random other. XOf course, most people would rather turn a dragon Xinto a bat than vice versa. Use on your dog intil you get a monster Xwell above norm for your level, or a mega-monster. May not change all Xcharacteristics of the monster (i.e., speed may be unchanged). XWarning: if you polymorph your dog, then leave his level (fall in Xa trapdoor, etc) he will not be tamed merely by throwing food at Xhim (need taming scroll). The dungeon apparently forgets he ever Xwas your dog. While it may be fun to polymorph your dog, you are Xbetter advised to use it against any mega-monsters that you may Xfind at the higher level (e.g. Dragons, demons, trappers). Your Xdog is a fairly strong monster in his own right. XThis wand is almost as useful as digging when you're being digested Xby a trapper or a purple worm; have you ever been inside a nymph? X.LI XMake invisible: makes monster invisible, permanently. XDon't use on dog, you'll just keep tripping over him. Easy to Xconfuse with teleport away. No use whatsoever, except to maybe keep you Xfrom taking the wand of teleport away for granted. X.LI XTeleport monster: monster teleported to random spot on level. XCheck to be sure you don't have a wand of invisibility. Note Xthat the monster will usually head straight back home at top speed, Xand if he finds you still there, or on the way out, he will be pissed. X.LI XHaste monster: monster moves twice as fast. Use on dog, but watch you Xdon't trip on him. X.LI XSlow monster: monster moves at half speed. Some monsters get multiple Xattacks every other round (i.e. xorn: 3 claws and bite, or shopkeeper: X2 fists). X.LI XDigging: This produces new corridor sections, and doors where the ray Xintersects a room wall. Also useful for blasting your way out of a trapper. X.LI XUndead turning: somewhat like fear, but no effect on most monsters. XUndead are: zombies, ghosts, wraiths, vampires, demons and Xperhaps other monsters. Destroys weaker undead, causes bigger ones Xto flee, including demons. X.LI XCreate monster: Creates a monster next to you, just like the scroll. XThis wand may be useful to keep around if you are ever desperately short on Xfood. If you are, create a monster, kill it, and feast on the remains! X.LI XCancellation: Should knock out any magical abilities of the monster. XMonsters affected: X.TS Xcenter; Xc c Xl l. XMonster Effect X_ XNymphs cancels her magical allure. XWraiths cancels life draining. XDemons cancels powers of replication. XLeprechauns cancels teleport ability X.TE XMonsters which are not affected: XRust Monsters, Dragons, Invisible Stalkers, Chameleons, Cockatrices, XFloating Eyes. X.LI XSecret door detection: discovers all secret doors in room or in sight in Xa corridor. If there are none, a charge is used and the wand seems Xto do nothing. This wand also detects shape-changers in the Xroom (e.g. mimics, piercers). Usually comes in 10+ charges. X.LI XLight: lights up dark rooms. Usually comes in 10+ charges. X.LI XProbing: Gives stats on a creature in the direction you indicate. Tells Xhit points, maximum, how much gold. X.LE X.H 3 "Don't shoot your own foot off." XNote that ray/straight-line wands are best fired when you are Xdiagonally aligned with your target so that ricochets can't hit you. Xricochets can be used to hit targets that won't get in straight line of fire X(leprechauns, shopkeepers, etc.), or to get two hits on a Xtarget. Shots into corners Xbounce straight back at you. Doors can reflect a diagonal shot back at you, Xand the wand of fire reflects diagonally back at you occasionally just for the Xheck of it. Wands seem to have differing, and possibly partly random, maximum Xranges. X.H 3 "Test them first." XWhen you get a wand, try zapping it. If it is non-directional, (like Xwishing) you will usually find out what it is immediately. If not, hit X when it asks you what direction, and save it until you reach a monster. XThis lets you ID many wands before you find a monster to test Xthem out on, and improves the odds that a partly-tested, directional wand Xwill turn out to be offensive, rather than secret door detection or light. X.H 1 "EXTENDED COMMAND SET" XThese commands are accessed by first entering a pound sign (#) Xfollowed by the command or a question mark. Not found in all Xversions of Hack. X.VL 10 X.LI #dip XUse for every potion that you want to quaff the #dip command, Xdip arrows, bolts or darts in the potion and if it was a potion of : XSickness or Paralysis: your dipped weapon gets stronger. XHoly water: your weapon gets blessed and is better in use Xagainst the undead. Note that positive potions have a Xpositive effect on monsters. The dip command can also be used Xwith fountains. (see ``Fountains'' and ``Excalibur.'') X.LI #pray XYou can pray after intervals of approximately 500 turns. XPraying restores strength, fills the stomach and heals. XYou can use the option time to see how much time has passed. XNothing bad will happen, but be sure that your time has come. X.LI #sit XUse this command while you are on an throne (\). XYou might get a wish (Chance 1 in 86) but also you can lose Xyour gold or your possessions get cursed or identified. X.LI #wipe XClean your face when dirty. X.LI #breathe XFirst polymorph yourself in a Dragon. X.LI #remove XFirst polymorph into a Nymph X.LI #cast XCast spell. See next section. X' X.H 2 "Spells and Spellbooks" X' XSpells are found in spellbooks and learned via the ``X'' command. XSave extra spellbooks; if you read a scroll of amnesia you may Xforget all your spells. Most spellbooks are booby-trapped with Xpoison or other effects (``You feel threatened'' accompanied by paralysis) Xand yield no spell. X.P X.TS H Xtab (#),center,box; Xc c c c c c Xl n n | l n n. XName#Chance#Level#Name#Chance#Level X_ X.TH Xmagic missile#4#2#detect unseen#4#3 Xfireball#2#4#extra healing#3#3 Xsleep#6#1#charm monster#3#3 Xcone of cold#1#5#levitation#3#4 Xfinger of death#1#7#restore strength#2#4 Xhealing#6#1#invisibility#3#4 Xdetect monsters#5#1#detect treasure#3#4 Xforce bolt#4#1#dig#2#5 Xlight#5#1#remove curse#2#5 Xconfuse monster#5#2#magic mapping#2#5 Xcure blindness#3#2#identify#1#5 Xslow monster#4#2#turn undead#1#6 Xcreate monster#4#2#polymorph#1#6 Xdetect food#5#2#create familiar#1#6 Xhaste self#3#3#teleport away#2#6 Xcause fear#4#3#cancellation#1#7 Xcure sickness#3#3#genocide#1#7 X.TE X.P XThere most powerful spellbooks are, in order of importance: Polymorph, XGenocide, Identify, Charm Monster, Magic Mapping, Digging and Finger of XDeath. X.P XThe polymorph spell works on objects as well as monsters, although Xthe object type remains consistent. You can lay down a pile of objects Xand cast the spell until you collect those desired. There is no Xlimit to the number of objects you can polymorph at one time. XA high level characters can even polymorph themselves. To accomplish Xthis, enter a period (.) when prompted for the direction. There are Xcertain disadvantages to self-polymorphing. If you polymorph into a Xnon-humanoid creature, you will not be able to use your weapon or Xarmor. Although you inherit all the creatures characteristics, this Xmay also include low hit points. X.P XNote that healing and extra healing do not increase your hitpoints Xpast the maximum (in NetHack 1.4 or later). X.H 1 "ITEMS (Tools, Gems, etc.)" X.H 2 "Tools" XTools are ``applied'' with the ``a'' command. X' X.H 3 "Whistles" XWhen you blow an ordinary whistle (syntax is ``a whistle'') Xyou produce a high whistling sound and your dog, Ximmediately heads in your direction. Particularly useful if you are Xteleporting randomly. Magic whistles (syntax is ``magic Xwhistle'') produce a strange whistling sound, and teleport your dog to you. XBe careful, whistling may also wake up other denizens of the level. X.P X.H 3 "Icebox" XThis is the Archaeologist/Speleologist's ``large box.'' Corpses Xpromptly placed in it will not spoil. It is, however, incredibly heavy and Xyou must be carrying both the box and the corpse to use it. You may want to Xleave it on the first level and go back for it when you've had some spinach. X.P X.H 3 "Camera" XTourists start out with this one. Flash in the direction of a Xmonster to temporarily dazzle the monster. X.P X.H 3 "Pickaxe" XArchaeologist's handy tool. Can be used to dig down or Xaround. Will even get in a shop if you're persistent, though the shopkeeper Xwill ask you to leave it outside. X.P X.H 3 "Leash" XSupposedly quite handy, though code isn't clean yet (dropping the leash Xstill leaves fido tethered to you). X.H 3 "Can Opener" XThe best thing to open tins with. X' X.H 2 "Amulet" X' XThe Amulet of Yendor, the lengendary item from the days of Rogue, is Xfound on level 40, guarded by the Wizard of Yendor and his faithful XHell Hound. (See the section on lower level ``Strategy'' for a Xdiscussion of obtaining the Amulet.) XYou can also wish the Amulet, but you will get a cheap Ximitation amulet instead. X' X.H 2 "Gems" X' X.TS Xtab(#),center, box; Xc c c Xl n n. XName#Chance#Value X_ Xdilithium crystal#1#4500 Xdiamond#1#4000 Xruby#1#3500 Xsapphire#1#3000 Xemerald#1#2500 Xturquoise#1#2000 Xaquamarine#1#1500 Xtourmaline#1#1000 Xtopaz#1#900 Xopal#1#800 Xgarnet#1#700 Xamethyst#1#650 Xagate#2#600 Xonyx#2#550 Xjasper#2#500 Xjade#2#450 X.TE X.H 1 "TRICKS AND OTHER NON-INTUITIVE ACTIONS" X.H 2 "Elbereth" XIf you E)ngrave Elbereth with your bare hands (-), it acts Xas a sign of peace. Most monsters are then unable to attack you as Xlong as you do not move off the square or fight a monster next to you. XExceptions are dragons, which breathe fire, angry shopkeepers, and X(in NetHack only) any creature normally armed with a projectile weapon: X.TS Xcenter; Xc c Xl l. XMonster weapon X_ Xcentaurs crossbow bolts Xorcs darts Xkops cream pies X.TE X(In Nethack, you cannot throw Xthings from an Elbereth, but you can still use wands. There is also a Xchance of inadvertently smudging the word, thus breaking the spell.) XOther than movement or hand-to-hand fighting, you Xcan do anything on an Elbereth, such as quaffing potions, reading scrolls, etc. X.P XNote that if you step off the square, or violate it by fighting, the letters Xare disturbed and the inscription is no good anymore. However, you can write Xit again on the next turn, even on the same square. If you teleport off the Xsquare, you are no longer protected, but if you find it again, it will be Xundisturbed and potent. A NetHack Magic Marker can draw an indelible XElbereth that you can fight from. X.H 2 "Orcrist" XIf your weapon in hand is named Orcrist, it gets a hefty bonus Xon damage (rumored to be +10) against orcs. X.H 2 "Excalibur" XDipping a long sword you have called Excalibur is rumored to eventually Xyield a +5 long sword (after some initial damage). There are possible Xcomplications (see ``Fountains''). X.H 2 "Hit Points and Nurses" XIronically, nurses do a great deal of damage in battle. However, if you Xunwield your weapon and strip yourself of all armor, a nurse will heal Xyou. She will even go so far as to continue past your maximum hit Xpoints. It is possible to follow a nurse around and gain scores of Xhit points. X.H 2 "Your Score" XBeyond mere survival, an important aspect of the game is your score. XYou get points for gold, gems (if you leave the dungeon with Xthem), and the Amulet. (The first amulet is worth 5000, each successive X(genuine) amulet doubles your score.) You also seem to get points for the Xfollowing things: levels descended to (so dungeon-diving may help), Xand magic items identified or possibly just tried out (or possibly Xjust accumulated). And also, experience points, seemingly 4-for-1. XLeaving the dungeon with a pet (especially an experienced one) is Xalso worth points. Mapping out rooms, and possibly discovering Xsecret doors may add to your score. X.H 2 "Luck" XThis is an internal variable that can make life in the dungeon Xmuch easier or much harder. Little is known about it, but it probable affects Xyour chances of finding secret doors, waking up monsters, saving vs. magic, Xand possibly hitting and being hit by monsters. Giving gems to a unicorn is Xincreases your luck by one point, while killing/eating humans, unicorns, dogs Xkops and nurses decreases your luck by \fIfive\fR points. Throwing a worthless Xpiece of glass to a unicorn costs you one point, as does playing during Xthe unlucky phase of the moon. Note that when the moon is full, you see Xthe message ``You are lucky, full moon tonight!'' and your luck is X\fIincreased\fR by one point. XIt is also rumored that there is also a small chance to Xdecrease it slightly by killing defenseless (blinded) monsters. XThe absolute range of luck is -10 to +10, and you begin with a value Xfrom 1 to 4, inclusive (ignoring the phase of the moon). X.bp X.ce 1 X\fBAPPENDIX A: HACK REFERENCE SHEET\fR X.S 8 10 X.TS Xtab (#),center,expand,box; Xc s s s s s Xc c c c c c Xc l | c l | c l. XCOMMAND SUMMARY X_ X\fIx\fR#Command#\fIx\fR#Command#\fIx\fR#Command X_ Xa#apply, use#j#move down#s#search Xb#move down-left#k#move up#t#throw in direction Xc#call item#l#move right#u#move up-right Xd#drop item#m#skip over#v#program version Xe#eat food#n#move down-right#w#wield weapon X<#up stairs#o#display options#x#list spells X>#down stairs#p#pay off shopkeeper#:#look Xh#move left#q#quaff potion#z#zap wand Xi#inventory#r#read scroll#?#this list X_ XA#take off some armor#J#run down#S#save game XB#run down-left#K#run up#T#take off armor XC#name something#L#run right#U#run up-right XD#drop objects#,#pick up all#V#game history XE#engrave#N#run down-right#W#wear armor X^R#redraw screen#O#set options#X#transcribe X^P#last message#P#put on ring#Y#run up-left XH#run left#Q#quit game#\e#list discovered items XI#select inventory#R#take off ring#/#identify X.TE X.P X.TS Xtab (#),center,expand,box; Xc c c c c c c c c Xc l l | c l l | c l l. XN#Name#Attack#N#Name#Attack#N#Name#Attack X_ XA#giant ant#saps strength#V#vampire#lowers max. HP#r#rockmole XB#bat##W#wraith#takes levels#s#scorpion#poison stings XC#centaur##X#xorn#+hits#s#giant spider XD#dragon#flames#Y#yeti##t#tengu#teleports XE#floating eye#transfixes#Z#zombie##u#unicorn#friendly XF#freezing sphere#cold blasts#a#acid blob#corrodes#v#violet fungi#holds XG#gnome##b#giant beetle##w#long worm#divides XH#hobgoblin##c#cockatrice#petrifies#w#wumpus XI#invisible stalker##d#dog##x#xan#pricks XJ#jackal##e#ettin#tough#y#yellow light#blinds XK#keystone kop#throws pies#f#fog cloud##z#zruty XK#kobold##g#gel. cube#freezes# #ghost#tough XL#leprechaun#steals gold#h#homunculus#sleep#@#shopkeeper#tough XM#mimic#chest(])#i#imp##`#lurker above#swallows XN#nymph#steals items#j#jaguar##,#trapper#swallows XO#orc#uses darts#k#killer bee#poison stings#:#chameleon#changes XP#purple worm#swallows#l#leocrotta##;#giant eel XQ#quasit#FAST#m#minotaur##&#demon#replicates XQ#quantum mech.#teleports you#n#nurse#heals#1#Wizard#magic XR#rust monster#rusts armor#o#owlbear#hugs#2#mail daemon#delivers mail XS#snake#poison bites#p#piercer#drops#9#giant#throws boulders XT#troll#regenerates#q#quiv. blob# XU#umber hulk#confuses#r#giant rat# X.TE X.P X.TS Xtab (%),center,expand,box; Xc s s s s s Xc c c c c c Xl l || l n | l n. XEXTENDED COMMAND SET/EXPERIENCE LEVELS X_ XCommand%Effect%Level%Points%Level%Points X_ X#breathe:%to breathe fire%1 =%initial%8 =%640 X#cast:%to cast spells%2 =%10%9 =%1280 X#dip:%to dip an item%3 =%20%10 =%2560 X#pray:%to pray%4 =%40%11 =%5120 X#remove:%to steal an item%5 =%80%12 =%10240 X#sit:%to sit on a throne%6 =%160%13 =%20480 X#wipe:%to wipe eyes%7 =%320%14 =%40960 X.TE X.S X.TC END_OF_Spoilers.mm if test 89033 -ne `wc -c date.h <<'END_OF_date.h' X/* SCCS Id: @(#)date.h 1.4 87/08/08 */ X Xchar datestring[] = "Mon Nov 30 01:25:12 1987"; END_OF_date.h if test 88 -ne `wc -c food.tbl <<'END_OF_food.tbl' X.TS Xtab (#),center,expand,box; Xl c c c c Xl | n n n | l. XName#Chance#Weight#Energy#Remarks X_ Xfood ration #46#4#800 Xtripe ration#16#2#200#50% chance of vomiting. Xpancake#3#1#200 Xdead lizard#3#1#40#Eat to avoid turning to stone. Xfortune cookie#7#1#40 Xcarrot#2#1#50 Xslice of pizza#5#1#250 Xcream pie#3#1#100 Xtins:#7#1#0 X- spinach#50#7#600#Adds strength X- peaches#8#8#40 X- salmon#8#7#60#Slippery hands for 1-15 turns X- apple juice#8#7#20 X- substance#8#7#500#Tastes awful, adds experience. X- rotten meat#8#7#-50#Causes vomiting. X- empty can#8#7#0 Xorange#1#1#80 Xapple#1#1#50 Xpear#1#1#50 Xmelon#1#1#100 Xbanana#1#1#80 Xcandy bar#1#1#100 Xegg#1#1#80 Xclove of garlic#1#1#40#Wield against vampires. Xlump of royal jelly #0#1#200#Cures xans, strength + X.TE X.TS H Xtab (#),center,expand,box; Xl c c c Xl | n n | l. XName#Weight#Energy#Remarks X_ X.TH Xdead human#40#400#Permanent aggravate monster. Xdead giant ant#3#30#Poisonous. Xdead giant bat#3#30#Confusion. Xdead centaur#50#500 Xdead dragon#150#1500#Fire resistance. Xdead floating eye#1#10#Telepathy, damage Xdead freezing sphere#1#10#Cold resistance. Xdead gnome#10#100 Xdead hobgoblin#20#200 Xdead stalker#40#400#See invisible. Xdead jackal#10#100 Xdead kobold#10#100#Poisonous. Xdead leprechaun#40#400#Teleport ability, damage. Xdead mimic#40#400#Mimic a treasure chest. Xdead nymph#40#400#Teleport ability, damage. Xdead orc#20#200#Damage. Xdead purple worm#70#700#Damage. Xdead quantum mechanic#20#200#Teleport ability, damage. Xdead rust monster#50#500#Damage. Xdead snake#10#100#Poisonous. Xdead troll#40#400 Xdead umber hulk#50#500#Damage. Xdead vampire#40#400Poisonous. Xdead wraith#1#10#Gain level. Xdead xorn#70#700 Xdead yeti#70#700#Cold resistance. Xdead zombie#3#30 Xdead acid blob#3#30#Poisonous. Xdead giant beetle#1#10#Poisonous. Xdead cockatrice#3#30#Instant death. Xdead dog#20#200#Aggravate monsters. Xdead ettin#3#30 Xdead fog cloud#1#10 Xdead gelatinous cube#10#100 Xdead homunculus#20#200#Poisonous. Xdead imp#1#10 Xdead jaguar#30#300#Gain level? Xdead killer bee#1#10#Poison resistance. Xdead leocrotta#50#500 Xdead minotaur#70#700# Xdead nurse#40#400#Heal, aggravate monsters. Xdead owlbear#70#700 Xdead piercer#20#200 Xdead quivering blob#10#100 Xdead giant rat#3#30 Xdead giant scorpion#10#100#Poisonous. Xdead tengu#30#300#Teleport ability. Xdead unicorn#30#300#Damage. Xdead violet fungus#10#100#Hallucinogenic. Xdead long worm#50#500 Xdead xan#30#300#Damage. Xdead yellow light#1#10#Confusion, vision++ Xdead zruty#60#600#Damage. Xdead giant#70#700#Strength++. Xdead daemon#80#800 X.TE END_OF_food.tbl if test 2496 -ne `wc -c